Open GoogleCodeExporter opened 8 years ago
Did you remember to disable all your plugins ?
Original comment by piotrekhenry
on 12 Apr 2012 at 7:19
Of course. I disabled all my game plugins inside
Recovery menu -> Advanced -> Game plugin Disabled.
I tested so many times "Unlock Memory in PSP Games" enabled and disabled.
Original comment by rosen.ka...@gmail.com
on 12 Apr 2012 at 8:22
I must admit I have the same issue on my PSP 3004.
Tested it with 6.20 PRO-B10.fix and with 6.20 PRO Nightly build.
Original comment by piotrekhenry
on 13 Apr 2012 at 5:38
Perhaps the method to unlock extra RAM in 2g+ psp models does not work very
well at all, or at least has some issues.
Original comment by rosen.ka...@gmail.com
on 13 Apr 2012 at 3:44
The memory unlocker is 100% working.
Maybe this plugin needs that the memory stays in the kmem partition and not in
the usermem partition as the procfw does.
Ask the author if he only uses user memory or both kernel and user memory.
Original comment by devnonam...@gmail.com
on 28 Jun 2012 at 2:33
Here is the answer from Andrew Church himself about Aquaria's psp memory
usage:
Aquaria uses only user memory, but it requires a contiguous user memory
partition of at least 52MB in size (e.g., 0x8800000-0xBC00000).
Original comment by rosen.ka...@gmail.com
on 29 Jun 2012 at 2:35
How is this supposed to work then?
There is no PSP that I know of, which has 52mb of user memory.
Original comment by devnonam...@gmail.com
on 4 May 2014 at 12:30
Aquaria apparently works on a PSP slim (2000) with CFW 5.00 M33. There is also
this info at wololo's site:
http://wololo.net/2010/07/10/compiling-aquaria-on-the-psp-download-included/
Original comment by rosen.ka...@gmail.com
on 4 May 2014 at 4:10
I guess this game uses the UMD cache memory from the PSP slim. Have you tried
to disable the ISO cache? (it uses the cache memory region) or enabling "Force
high memory layout"?
Original comment by codestat...@gmail.com
on 14 May 2014 at 3:38
Yes. I tested today Aquaria in my PSP go (PSP-N1001) on CFW 6.60 PRO-C2 with
all plugins disabled (GAME, XMB and POPS) together with ISO cache disabled and
"Force high memory layout" enabled. Unfortunately, I have the same outcome:
When I start the game, the system returns to XMB. However, Andrew Church and
wololo say it works on CFW 5.00 M33. I cannot test it myself because I own only
a PSP fat and a PSP go.
Original comment by rosen.ka...@gmail.com
on 14 May 2014 at 5:37
Original issue reported on code.google.com by
rosen.ka...@gmail.com
on 9 Apr 2012 at 6:16Attachments: