Closed CodeFluent closed 8 years ago
What I did for the geometry clean up was take the VRML file and try to convert to OBJ using several softwares, but it didn't work. So I just imported a selection to Blender to work on and tried to clean it up that way too. I even looked at the VRML file extension specificiation and tried to see how it worked to no end.
Now I'm going to try if I can fix the problem through ArcGIS and see what I can do that way. I suggest you look at the clean-up issue with fresh eyes and see what you can do. If the solution requires coding actual 3D geometric coordinates, we'll do it together with the team. It should be like I/O files, but with 3D coordinates instead of text.
Be sure to clone the master branch and then get only the 3d models from
For the geometry rendering issues, I've located several Unity forum posts related to the problem.
Reddit discussion on Cities:Skyline that deals with rendering issues.
This issue is now closed as we are moving to ArcGIS CityScape for main demo build. This issue will be referenced in similar conversations dealing with the ArcGIS workflow.
For the last part, it might not be a problem since the files would be small, but since we will be working from export ArcScene VRML files it became a pain a little bit due to geometry errors.
If the geometry loads just fine by itself when you make the build, then that's fine. Although, further testing might be required to see what the impact will be on the memory profiles.