Open theblooopz opened 2 years ago
@wcbx Well in Project Settings there should be a couple of parameters that affect performance. https://github.com/SIsilicon/Godot-God-Rays-Plugin#project-settings
I understand. I saw those and I messed around with those settings but it still causes a lot of FPS drops. This is especially obvious when you compare it to god ray shaders for other engines. The god rays do not at all cause such a dramatic FPS drop for me in other engines. Now, I understand this version of Godot is restricted to GLES and this might be all anyone can do to bring this effect into this godot version.
It's likely because those other engines downsample the effect, and unfortunately I'm not able to do that here effectively.
This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with this.