SIsilicon / Godot-God-Rays-Plugin

MIT License
145 stars 10 forks source link

Resource Intensive #4

Open theblooopz opened 2 years ago

theblooopz commented 2 years ago

This is a great plugin. However, it's incredibly resource intensive. It causes massive FPS drops for me. I'm wondering if there's a way to improve this. Lowering the quality doesn't help much with this.

SIsilicon commented 2 years ago

@wcbx Well in Project Settings there should be a couple of parameters that affect performance. https://github.com/SIsilicon/Godot-God-Rays-Plugin#project-settings

theblooopz commented 2 years ago

I understand. I saw those and I messed around with those settings but it still causes a lot of FPS drops. This is especially obvious when you compare it to god ray shaders for other engines. The god rays do not at all cause such a dramatic FPS drop for me in other engines. Now, I understand this version of Godot is restricted to GLES and this might be all anyone can do to bring this effect into this godot version.

SIsilicon commented 2 years ago

It's likely because those other engines downsample the effect, and unfortunately I'm not able to do that here effectively.