SKBlank / SeniorDesignRhythmGame

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closes #21 timing events precisely to audio is very difficult in unity #22

Closed SKBlank closed 1 year ago

SKBlank commented 1 year ago

I ended up implementing a system that samples a video to map out events in time to the music as advised by @bbible3. It also included an updated spawning system into a grid that is mapped onto by the video sampler. I also updated the flyasteroid script to precisely have a set start and end point and given amount of time in between so timing offset for the beat map would be precise as well as keep the asteroids on their given paths. To reflect this, I also updated the spawner to instantiate new values associated with the updated flyasteroid script. The skybox is currently set to a bright debugging version for testing.