SLOKnightfall / CovenantForge

Adds weights to Covenant Soulbinds & Conduits for your class specs.
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LUA error - Prtoection Warrior #21

Closed Majikthise-uk closed 3 years ago

Majikthise-uk commented 3 years ago

With version 1.10

60x CovenantForge\CovenantForge-V1.10.lua:686: attempt to index field '?' (a nil value) [string "@CovenantForge\CovenantForge-V1.10.lua"]:686: in function <CovenantForge\CovenantForge.lua:624> [string "=[C]"]: in functionModifyNode' [string "@Blizzard_Soulbinds\Blizzard_SoulbindsTree.lua"]:459: in function TryInstallConduitInSlot' [string "@Blizzard_Soulbinds\Blizzard_SoulbindsTree.lua"]:217: in functionTryInstallConduitAtCursor' [string "@Blizzard_Soulbinds\Blizzard_SoulbindsTree.lua"]:191: in function <Blizzard_Soulbinds\Blizzard_SoulbindsTree.lua:190>

[string "@SharedXML\CallbackRegistry.lua"]:14: in function <SharedXML\CallbackRegistry.lua:10> [string "@SharedXML\CallbackRegistry.lua"]:122: in function `TriggerEvent' [string "@Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua"]:458: in function <Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:457>

Locals: self = CovForge_events { 0 = } curentsoulbindID = 7 (for generator) = defined =[C]:-1 (for state) =

{ 1765 = { } 1303 = { } 1305 = { } 1306 = { } 1308 = { } 1309 = { } 1310 = { } 1311 = { } 1312 = { } 1313 = { } 1314 = { } 1811 = { } 1316 = { } 1813 = { } 1814 = { } 1815 = { } 1816 = { } 1317 = { } 1812 = { } 1315 = { } } (for control) = 1811 buttonIndex = 1811 nodeFrame = { 0 = OnLeave = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:292 UnsocketedWarning2 = { } IconOverlay = { } PendingStick = { } Ring4 = { } IsUnselected = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:109 GetConduitID = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:170 Shake = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:55 EvaluatePickupAnimOverride = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:479 UpdateEnhancedSheenAnim = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:506 IsConduit = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:166 OnShow = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:278 EmblemBg = { } SetUnsocketedWarningAnimShown = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:499 PendingStick2 = { } UpdateVisuals = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:401 AddLink = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:134 SetConduitPickupAnimShown = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:490 MouseOverlay = { } conduit =
{ } Ring3 = { } node =
{ } GetCallbacksByEvent = defined @SharedXML\CallbackRegistry.lua:58 UnregisterEvents = defined @SharedXML\CallbackRegistry.lua:142 SoulbindInfo = CovForge_Conduit1305 { } GetLinks = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:138 GetFxModelScene = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:64 SetNode = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:125 OnStateTransition = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:47 coord =
{ } RingOverlay = { } TrySetConduitListConduitsPulsePlaying = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:298 ForgeInfo = CovForge_Conduit1305 { } GetCallbackTable = defined @SharedXML\CallbackRegistry.lua:54 Pending = { } Event =
{ } animTextures =
{ } Ring5 = { } GetNode = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:121 Ring2 = { } Ring6 = { } IsPending = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:386 PickupAnimTextures =
{ } Emblem = { } GetConduitRank = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:174 EvaluateSetConduitListConduitsPulsePlaying = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:304 GetID = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:142 PendingAnimTextures =
{ } Ring7 = { } linkFrames =
{ } IsSelected = defined @Blizzard_Soulbinds\Blizzard_SoulbindsNode.lua:101 PickupOverlay2 = <`

Majikthise-uk commented 3 years ago

Effect is after the first load of the soul bind menu at the altar you can not open it again without a reload