SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
The C#-bindings are covered by our test runs and have last been tested with the release of SLikeNet 0.1.3. We are not aware of any pending issues with these atm.
I can see that the C# bindings havent been touched in 3 years, does anyone know if they still work?