SM-Secure / Little-Anti-Cheat

Anti-Cheat for Source Games
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poor optimization on x64 build of tf2 #3

Open DeeNine451 opened 2 months ago

DeeNine451 commented 2 months ago

I've noticed some issues with the Little Anti-Cheat system in our game, and I believe they can be optimized for better performance. Specifically, there are two main problems: Long loading time: Reload plugin via console freezes server for few seconds Slow detection time: The system is taking too long to detect cheating attempts. This results in players being able to exploit the system before it has a chance to catch them. False positives: The system is detecting legitimate player actions as cheating attempts. This causes unnecessary stress on our servers and can lead to false accusations against innocent players. To address these issues, I propose:

Implementing a more efficient algorithm for detecting cheating attempts. Introducing additional checks to reduce the number of false positives. Steps to reproduce:

1.Launch the game and perform a few legitimate actions (e.g., moving around, shooting). 2.Observe how long it takes for the system to detect any cheating attempts. 3.Repeat step 1 several times to verify that the detection time remains slow.

Expected result: The system should be able to detect cheating attempts in real-time and accurately identify genuine player actions. Additional information:

ViniciusRed commented 2 months ago

Have you tried this anti-cheat? https://github.com/sapphonie/StAC-tf2