When adding a new object or a spawn, the Link ID or Spawn ID automatically gets assigned a unique value.
There's also a button next to these two fields that will re-assign a new value.
When adding an AreaObj, the default Priority is now -1 instead of 0.
When adding a CameraCubeObj, the default Camera ID and Priority is now 0 instead of -1.
Three new shortcuts have been added to the BCSV editor, for Design Areas, Sound Areas and Sound Objects. They lead to Design.arc/AreaObjInfo and Sound.arc/AreaObjInfo or /ObjInfo.
When adding a new object or a spawn, the Link ID or Spawn ID automatically gets assigned a unique value. There's also a button next to these two fields that will re-assign a new value.
When adding an AreaObj, the default Priority is now -1 instead of 0. When adding a CameraCubeObj, the default Camera ID and Priority is now 0 instead of -1.
Three new shortcuts have been added to the BCSV editor, for Design Areas, Sound Areas and Sound Objects. They lead to Design.arc/AreaObjInfo and Sound.arc/AreaObjInfo or /ObjInfo.