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SMOG-Devs
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battle-simulation
Discrete event simulation of the Battle of Kokenhausen
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Corrected model parameters, corrected path-finding and made two koken…
#20
Zogfryt
closed
1 year ago
2
Introduce cannon
#19
YgLK
closed
1 year ago
0
Gui
#18
BartoszSambor
closed
1 year ago
0
Speeded up path-finding
#17
Zogfryt
closed
1 year ago
1
Pathfinding
#16
BartoszSambor
closed
1 year ago
0
Initial positions
#15
Zogfryt
closed
1 year ago
0
Create multiple orders
#14
BartoszSambor
closed
1 year ago
0
Regiments system, movement, collisions, removing dead units
#13
BartoszSambor
closed
1 year ago
0
Add interface for visualization
#12
BartoszSambor
closed
1 year ago
1
[#8] Statystyki końcowe
#11
YgLK
closed
1 year ago
1
[#7] Startowe pozycje jednostek (początkowe rozstawienie)
#10
YgLK
closed
1 year ago
0
[#6] Uwzględnienie uwarunkowania terenowego na siatce
#9
YgLK
closed
1 year ago
0
[#5] Zapisywanie symulacji (animacja, dane)
#8
YgLK
closed
1 year ago
1
[#4] Oddzielny zestaw zachowań dla każdej klasy jednostki
#7
YgLK
closed
1 year ago
0
[#3] Stworzenie listy parametrów dla każdej jednostki, żeby symulacja mogła decydować o akcjach i na ich podstawie jest rozkaz pułku do agentów
#6
YgLK
closed
1 year ago
0
[#2] Algorytm wyszukiwania najbliższego celu
#5
YgLK
closed
1 year ago
0
[#1] Nie więcej niż jedna jednostka w kratce
#4
YgLK
closed
1 year ago
1
Somehow developed
#3
BartoszSambor
closed
1 year ago
2
Develop init version of battle simulation
#2
YgLK
closed
1 year ago
0
Create project template
#1
YgLK
closed
1 year ago
0