Open jzy-chitong56 opened 5 months ago
A complex When the system does not detect a threat, use Blizzard's official threat detection API. If there is a threat, do not adjust the mode, run it again every two seconds, confirm twice, and it is considered to have a threat
Or when running again, without any threat, additional testing should be conducted to query all construction workers near the base, compare thresholds, and ultimately determine without relying on official APIs
The army location records directly exclude peon and buildings,So town threat detection cannot target simple peon or ancient or tower for attacks
Indeed, these should not be recorded, but perhaps additional checks may be needed to detect the presence of enemy peon or buildings in friendly towns when detecting threats
When players discover this mechanism, it is easy to exploit it,No heroes or attacking units are needed
Of course, when the game starts, AI is also unable to defend against direct attacks from players
In addition, there is feedback that in the later stages of the game, AI prefers the attack mode of exchanging bases rather than defending back However, this needs to avoid situations where the player's birth point is very close