add
new job fix block - help AI fix home main way block , but some peon block -- like mine build food cannot fix
fix main way block -- use tree move or kill build fix (have kill compensated)
fix some hero block -- include ally hero , here use TP fix
changefront_loc build will give more placeholder , help AI avoid home main way block -- here need multiple code cooperate, so there are multiple adjustments in comm.eai , and need STRUCTURE_CONTROL.eai
RALLY_POINT now is STRUCTURE_CONTROL
end
This submission does not contain any optimization code content and fix.
The difference between the two branches is too large, and synchronizing them may require a lot of effort
And, my branch will suddenly crash at 6V6V6V5 (Attempt to shut down the JOB and Path run job thread , but invalid)
So I also dare not synchronize too much content
no matter what you merge, please test it carefully
add new job fix block - help AI fix home main way block , but some peon block -- like mine build food cannot fix fix main way block -- use tree move or kill build fix (have kill compensated) fix some hero block -- include ally hero , here use TP fix
change
front_loc build
will give more placeholder , help AI avoid home main way block -- here need multiple code cooperate, so there are multiple adjustments incomm.eai
, and needSTRUCTURE_CONTROL.eai
RALLY_POINT now is STRUCTURE_CONTROL
end This submission does not contain any optimization code content and fix. The difference between the two branches is too large, and synchronizing them may require a lot of effort And, my branch will suddenly crash at 6V6V6V5 (Attempt to shut down the
JOB
andPath run job
thread , but invalid) So I also dare not synchronize too much contentno matter what you merge, please test it carefully