Open Slayer95 opened 1 week ago
In fact, the biggest difference between scripts and triggers is the inability to monitor in real-time, which makes it difficult to trigger intervention in a script in a timely manner. In theory, rescuing code to JOB care of low health units is already sufficient
Yeah. I worded my post in trigger-style. The commander could do such steps, but I don't think that would be the best solution. However, I am tempted to incorporate this routine in my own maps.
Stop
.This will leverage neutral hostiles built-in AI, causing them to stop attacking the unit in danger.