Closed jzy-chitong56 closed 1 month ago
Looks fine for 1v1 as its based on uncertainity and profile aggressiveness?
Actually there is an issue i can see with allies as it adding enemy ally strength into the mix but doesn't include allys in own strength so in large games this would always return false.
Attacking strategy is just set to the optimal right now. The others are not currently in use except the FFA mode, but there used to be something in the commander to change it.
The problem is that they believe 3.3.4 will be more aggressive in the initial stage
Profile settings need to be tweaked if still a problem, but otherwise is functionality correct.
There is no problem with the personal profile, and this change is not appropriate. I apologize, but I think it would be better to look for the problem during training. I suggest you use VS AI for comparative testing to see the difference in FOOD between the two sides at the same time Also, I was wondering if it's possible to restore this change, as it's really unnecessary
Because the feedback is from 1 V 1
or 1 V multi bit AI
I suggestion consider the enemy's allies
When acquiring enemy targets, especially at 1V1,
IsTargetGood
always returns false This resulted in continuously entering CREEP attack mode Usually,IsTargetGood
will return true when the AI food reaches 70 or higher This will make players think that AI will not attack if its food is always less than 80 --- At least on my branchIf the development is affected and the food cannot break through, the impact may be even greater
Also, I remember you said before that attacking strategy will never be set to 4, and it doesn't look like it will be set to 1 or 3 now. This means that some judgments here will never be triggered, so I want to confirm if there is a mistake here, because writing this will only retrieve extensions