Open jzy-chitong56 opened 2 hours ago
But considering @Slayer95 his concerns, I suggest making GetRushFactor() dynamic here and adjusting it based on this parameter
GetRushFactor()
Not dangerous, create more, create less danger
After all, the manufacturing of the defense tower has already utilized this result
Especially in multiplayer maps, FFA, initial suppression is not aimed at harassment, but rather tends to focus on killing one player first, so building large or small number will not have an impact
But considering @Slayer95 his concerns, I suggest making
GetRushFactor()
dynamic here and adjusting it based on this parameterNot dangerous, create more, create less danger
After all, the manufacturing of the defense tower has already utilized this result