SNMetamorph / PrimeXT

Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Life.
https://snmetamorph.github.io/PrimeXT/
109 stars 29 forks source link

Черный экран при включенном gl_binaryshader #102

Closed SNMetamorph closed 2 years ago

SNMetamorph commented 2 years ago

engine.log:

=================================================================================
     (build 2497) started at Feb03 2022 [02:17.58]
=================================================================================
[2022:02:03|02:17:58] FS_Init: done
[2022:02:03|02:17:58] FS_LoadGameInfo( primext )
[2022:02:03|02:17:58] FS_Rescan( PrimeXT )
[2022:02:03|02:17:58] FS_AddGameHierarchy: 11 valve valve
[2022:02:03|02:17:58] Adding pakfile: valve/extras.pak (139 files)
[2022:02:03|02:17:58] Adding wadfile: valve/cached.wad (2 files)
[2022:02:03|02:17:58] Adding wadfile: valve/decals.wad (222 files)
[2022:02:03|02:17:58] Adding wadfile: valve/fonts.wad (3 files)
[2022:02:03|02:17:58] Adding wadfile: valve/gfx.wad (7 files)
[2022:02:03|02:17:58] Adding wadfile: valve/halflife.wad (3116 files)
[2022:02:03|02:17:58] Adding wadfile: valve/liquids.wad (32 files)
[2022:02:03|02:17:58] Adding wadfile: valve/spraypaint.wad (14 files)
[2022:02:03|02:17:58] Adding wadfile: valve/tempdecal.wad (1 files)
[2022:02:03|02:17:58] Adding wadfile: valve/xeno.wad (264 files)
[2022:02:03|02:17:58] FS_AddGameHierarchy: 7 primext valve
[2022:02:03|02:17:58] Adding pakfile: primext/core.pak (9 files)
[2022:02:03|02:17:58] Adding pakfile: primext/cubemap_test.pak (6 files)
[2022:02:03|02:17:58] Adding pakfile: primext/daytime.pak (27 files)
[2022:02:03|02:17:58] Adding wadfile: primext/daytime.pak/skies.wad (26 files)
[2022:02:03|02:17:58] Adding pakfile: primext/demo_1.pak (11 files)
[2022:02:03|02:17:58] Adding pakfile: primext/grass.pak (4 files)
[2022:02:03|02:17:58] Adding pakfile: primext/iktest.pak (4 files)
[2022:02:03|02:17:58] Adding pakfile: primext/jiggletest.pak (3 files)
[2022:02:03|02:17:58] Adding pakfile: primext/parallax_test.pak (6 files)
[2022:02:03|02:17:58] Adding pakfile: primext/qstyle.pak (13 files)
[2022:02:03|02:17:58] Adding wadfile: primext/qstyle.pak/qstyle.wad (77 files)
[2022:02:03|02:17:58] Adding pakfile: primext/ropes.pak (13 files)
[2022:02:03|02:17:58] Adding pakfile: primext/shell.pak (68 files)
[2022:02:03|02:17:58] Adding wadfile: primext/shell.pak/fonts.wad (3 files)
[2022:02:03|02:17:58] Adding wadfile: primext/shell.pak/gfx.wad (7 files)
[2022:02:03|02:17:58] Adding pakfile: primext/sponza.pak (98 files)
[2022:02:03|02:17:58] Adding wadfile: primext/sponza.pak/sponza.wad (9 files)
[2022:02:03|02:17:58] Adding pakfile: primext/testmaps.pak (51 files)
[2022:02:03|02:17:58] Adding pakfile: primext/vbotest.pak (5 files)
[2022:02:03|02:17:58] Adding pakfile: primext/vlight_test.pak (6 files)
[2022:02:03|02:17:58] Adding pakfile: primext/xash_demo.pak (4 files)
[2022:02:03|02:17:58] Adding wadfile: primext/develops.wad (54 files)
[2022:02:03|02:17:58] Adding wadfile: primext/terrain.wad (5 files)
[2022:02:03|02:17:58] Adding wadfile: primext/textures.wad (14 files)
[2022:02:03|02:17:58] Adding wadfile: primext/xash.wad (57 files)
[2022:02:03|02:17:58] Adding wadfile: primext/zhlt.wad (19 files)
[2022:02:03|02:17:58] InitDecals: 222 decals
[2022:02:03|02:17:58] Joystick: SDL GameController API
[2022:02:03|02:17:58] IN_TouchInit()
[2022:02:03|02:17:58] Base networking initialized.
[2022:02:03|02:17:58] Cannot load xashcomm.lst
[2022:02:03|02:17:58] LoadLibrary: Loading bin/server.dll - ok
[2022:02:03|02:17:58] SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. 140
[2022:02:03|02:17:58] Server_GetBlendingInterface()
[2022:02:03|02:17:58] SV_LoadProgs: ^2initailized Server Blending interface ^7ver. 1
[2022:02:03|02:17:58] SV_LoadProgs: ^2initailized extended PhysicAPI ^7ver. 6
[2022:02:03|02:17:58] ^3EXT:^7 big world support enabled
[2022:02:03|02:17:58] ^3EXT:^7 deluxemap support enabled
[2022:02:03|02:17:58] ^3EXT:^7 Improved MOVETYPE_PUSH is used
[2022:02:03|02:17:58] ^3EXT:^7 Large lightmaps enabled
[2022:02:03|02:17:58] ^3EXT:^7 Compensate quake bug enabled
[2022:02:03|02:17:58] Dll loaded for game ^2"PrimeXT 0.8"
[2022:02:03|02:17:58] PhysXLoader.dll loaded succesfully!
[2022:02:03|02:17:58] SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
[2022:02:03|02:17:58] SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
[2022:02:03|02:17:58] SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
[2022:02:03|02:17:58] ^1Error:^7 Cmd_AddCommand: log already defined
[2022:02:03|02:17:58] execing skill.cfg
[2022:02:03|02:17:58] execing video.cfg
[2022:02:03|02:17:58] LoadLibrary: Loading ref_gl.dll - ok
[2022:02:03|02:17:58] Found renderer gl: OpenGL
[2022:02:03|02:17:58] Sys_FreeLibrary: Unloading ref_gl.dll
[2022:02:03|02:17:58] LoadLibrary: Loading ref_gles1.dll - failed
[2022:02:03|02:17:58] R_CollectRendererNames: can't load library ref_gles1.dll: 
[2022:02:03|02:17:58] LoadLibrary: Loading ref_gles2.dll - failed
[2022:02:03|02:17:58] R_CollectRendererNames: can't load library ref_gles2.dll: 
[2022:02:03|02:17:58] LoadLibrary: Loading ref_gl4es.dll - failed
[2022:02:03|02:17:58] R_CollectRendererNames: can't load library ref_gl4es.dll: 
[2022:02:03|02:17:58] LoadLibrary: Loading ref_soft.dll - ok
[2022:02:03|02:17:58] Found renderer soft: Software
[2022:02:03|02:17:58] Sys_FreeLibrary: Unloading ref_soft.dll
[2022:02:03|02:17:58] Loading renderer: gl -> ref_gl.dll
[2022:02:03|02:17:58] LoadLibrary: Loading ref_gl.dll - ok
[2022:02:03|02:17:58] execing opengl.cfg
[2022:02:03|02:17:58] SetDPIAwareness: Success
[2022:02:03|02:17:58] Trying safe opengl mode 0
[2022:02:03|02:17:58] bpp 24
[2022:02:03|02:17:58] R_ChangeDisplaySettings: Setting video mode to 1024x768 windowed
[2022:02:03|02:17:58] VID_StartupGamma: gamma 2.5 brightness 0
[02:17:58]  GL_CheckExtension: OpenGL 1.1.0 [2022:02:03|02:17:58] - ^2enabled
[2022:02:03|02:17:58] ^3Video^7: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
[02:17:58]  GL_CheckExtension: GL_ARB_multitexture [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_texture3D [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_texture_array [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_cube_map [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_seamless_cube_map [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_non_power_of_two [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_compression [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_texture_edge_clamp [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_texture_filter_anisotropic [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_texture_lod_bias [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_border_clamp [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_depth_texture [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_float [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_depth_buffer_float [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_EXT_gpu_shader4 [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_vertex_buffer_object [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_multisample [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_shading_language_100 [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: GL_ARB_texture_rectangle [2022:02:03|02:17:58] - ^2enabled
[02:17:58]  GL_CheckExtension: glDrawRangeElements [2022:02:03|02:17:58] - ^2enabled
[2022:02:03|02:17:58] 
[2022:02:03|02:17:58] GL_VENDOR: NVIDIA Corporation
[2022:02:03|02:17:58] GL_RENDERER: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
[2022:02:03|02:17:58] GL_VERSION: 4.6.0 NVIDIA 496.76
[02:17:58]  GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_[2022:02:03|02:17:58] GL_MAX_TEXTURE_SIZE: 32768
[2022:02:03|02:17:58] GL_MAX_TEXTURE_UNITS_ARB: 4
[2022:02:03|02:17:58] GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768
[2022:02:03|02:17:58] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.0
[2022:02:03|02:17:58] GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
[2022:02:03|02:17:58] GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
[2022:02:03|02:17:58] GL_MAX_TEXTURE_COORDS_ARB: 8
[2022:02:03|02:17:58] GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
[2022:02:03|02:17:58] GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
[2022:02:03|02:17:58] GL_MAX_VERTEX_ATTRIBS_ARB: 16
[2022:02:03|02:17:58] 
[2022:02:03|02:17:58] MODE: 1024x768
[2022:02:03|02:17:58] 
[2022:02:03|02:17:58] VERTICAL SYNC: disabled
[2022:02:03|02:17:58] Color 24 bits, Alpha 8 bits, Depth 24 bits, Stencil 8 bits
[2022:02:03|02:17:58] Renderer ref_gl.dll initialized
[2022:02:03|02:17:58] LoadLibrary: Loading menu.dll - ok
[2022:02:03|02:17:58] UI_LoadProgs: extended Menu API found
[2022:02:03|02:17:58] UI_LoadProgs: extended Menu API initialized
[2022:02:03|02:17:58] LoadLibrary: Loading ../vgui_support.dll - ok
[2022:02:03|02:17:59] GL_UploadTexture: gfx/shell/cb_empty s&3 [19 x 19]
[2022:02:03|02:17:59] GL_UploadTexture: gfx/shell/cb_over s&3 [19 x 19]
[2022:02:03|02:17:59] GL_UploadTexture: gfx/shell/cb_down s&3 [19 x 19]
[2022:02:03|02:17:59] GL_UploadTexture: gfx/shell/cb_checked s&3 [19 x 19]
[2022:02:03|02:17:59] GL_UploadTexture: gfx/shell/cb_disabled s&3 [19 x 19]
[2022:02:03|02:17:59] Loading old-style background from game succeded
[2022:02:03|02:17:59] Uploaded Trebuchet MS_32_500_font.bmp to 99
[2022:02:03|02:17:59] Rendering Trebuchet MS(26, 500) took 0.017668 seconds
[2022:02:03|02:17:59] Uploaded Trebuchet MS_26_500_font.bmp to 100
[2022:02:03|02:17:59] Rendering Trebuchet MS(20, 500) took 0.016531 seconds
[2022:02:03|02:17:59] Uploaded Trebuchet MS_46_500_font.bmp to 101
[2022:02:03|02:17:59] Rendering Trebuchet MS(40, 500) took 0.022170 seconds
[2022:02:03|02:17:59] Uploaded Trebuchet MS_32_1000_font.bmp to 102
[2022:02:03|02:17:59] Rendering Trebuchet MS(26, 1000) took 0.017948 seconds
[2022:02:03|02:17:59] Uploaded Tahoma_24_500_o1_font.bmp to 103
[2022:02:03|02:17:59] Rendering Tahoma(18, 500) took 0.031002 seconds
[02:17:59]  Sys_LoadLibrary: Loading avifil32.dll[2022:02:03|02:17:59]  - ok
[02:17:59]  Sys_LoadLibrary: Loading msvfw32.dll[2022:02:03|02:17:59]  - ok
[02:17:59]  Sys_LoadLibrary: Loading msacm32.dll[2022:02:03|02:17:59]  - ok
[2022:02:03|02:17:59] Using SDL audio driver: wasapi @ 44100 Hz
[2022:02:03|02:17:59] library bin/client.dll has direct dependency USER32.dll
[2022:02:03|02:17:59] library bin/client.dll has direct dependency KERNEL32.dll
[2022:02:03|02:17:59] ^2Note:^7 bin/client.dll uses Windows API for mouse input
[2022:02:03|02:17:59] LoadLibrary: Loading bin/client.dll - ok
[2022:02:03|02:17:59] CL_LoadProgs: found single callback export
[2022:02:03|02:17:59] CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
[2022:02:03|02:17:59] CL_LoadProgs: failed to get address of HUD_ClipMoveToEntity proc
[2022:02:03|02:17:59] CL_LoadProgs: failed to get address of IN_ClientTouchEvent proc
[2022:02:03|02:17:59] TextMessage: parsed 143 text messages
[2022:02:03|02:17:59] CL_LoadProgs: ^2initailized extended RenderAPI ^7ver. 37
[2022:02:03|02:17:59] ^3Warning:^7 CL_LoadProgs: couldn't get mobility API
[2022:02:03|02:17:59] CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
[2022:02:03|02:17:59] CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
[2022:02:03|02:17:59] CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
[2022:02:03|02:17:59] cl_forwardspeed change description from Default forward move speed to client archived cvar
[2022:02:03|02:17:59] cl_backspeed change description from Default back move speed to client archived cvar
[2022:02:03|02:17:59] cl_sidespeed change description from Default side move speed to client cvar
[2022:02:03|02:17:59] m_pitch change description from mouse pitch value to client archived cvar
[2022:02:03|02:17:59] m_yaw change description from mouse yaw value to client archived cvar
[02:17:59]  GL_CheckExtension: OpenGL 1.1.0 [2022:02:03|02:17:59] - ^2enabled
[2022:02:03|02:17:59] GL_VERSION: 46
[02:17:59]  GL_CheckExtension: glDrawRangeElements [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_multitexture [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_EXT_texture3D [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_EXT_texture_array [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_occlusion_query [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_EXT_blend_func_separate [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_texture_cube_map [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_texture_non_power_of_two [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_draw_buffers [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_vertex_buffer_object [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_vertex_array_object [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_EXT_gpu_shader4 [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_debug_output [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_KHR_debug [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_shader_objects [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_shading_language_100 [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_vertex_shader [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_fragment_shader [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_get_program_binary [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_depth_texture [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_shadow [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_texture_rectangle [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_pixel_buffer_object [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: GL_ARB_framebuffer_object [2022:02:03|02:17:59] - ^2enabled
[02:17:59]  GL_CheckExtension: PARANOIA_HACKS_V1 [2022:02:03|02:17:59] - ^1failed
[02:17:59]  GL_CheckExtension: GL_ARB_seamless_cube_map [2022:02:03|02:17:59] - ^2enabled
[2022:02:03|02:17:59] GL_InitExtensions: max vertex uniforms 4096
[2022:02:03|02:17:59] GL_InitExtensions: max varying floats 124
[2022:02:03|02:17:59] GL_InitExtensions: MaxSkinned bones 128
[2022:02:03|02:17:59] sizeof( bvert_v0_gl21_t ) == 100 bytes
[2022:02:03|02:17:59] sizeof( bvert_v0_gl30_t ) == 81 bytes
[2022:02:03|02:17:59] sizeof( gvert_v0_gl21_t ) == 52 bytes
[2022:02:03|02:17:59] sizeof( gvert_v0_gl30_t ) == 32 bytes
[2022:02:03|02:17:59] sizeof( gvert_v1_gl21_t ) == 68 bytes
[2022:02:03|02:17:59] sizeof( gvert_v1_gl30_t ) == 48 bytes
[2022:02:03|02:17:59] sizeof( svert_v0_gl21_t ) == 44 bytes
[2022:02:03|02:17:59] sizeof( svert_v0_gl30_t ) == 24 bytes
[2022:02:03|02:17:59] sizeof( svert_v1_gl21_t ) == 68 bytes
[2022:02:03|02:17:59] sizeof( svert_v1_gl30_t ) == 30 bytes
[2022:02:03|02:17:59] sizeof( svert_v2_gl21_t ) == 56 bytes
[2022:02:03|02:17:59] sizeof( svert_v2_gl30_t ) == 39 bytes
[2022:02:03|02:17:59] sizeof( svert_v3_gl21_t ) == 96 bytes
[2022:02:03|02:17:59] sizeof( svert_v3_gl30_t ) == 61 bytes
[2022:02:03|02:17:59] sizeof( svert_v4_gl21_t ) == 72 bytes
[2022:02:03|02:17:59] sizeof( svert_v4_gl30_t ) == 31 bytes
[2022:02:03|02:17:59] sizeof( svert_v5_gl21_t ) == 96 bytes
[2022:02:03|02:17:59] sizeof( svert_v5_gl30_t ) == 37 bytes
[2022:02:03|02:17:59] sizeof( svert_v6_gl21_t ) == 76 bytes
[2022:02:03|02:17:59] sizeof( svert_v6_gl30_t ) == 59 bytes
[2022:02:03|02:17:59] sizeof( svert_v7_gl21_t ) == 100 bytes
[2022:02:03|02:17:59] sizeof( svert_v7_gl30_t ) == 65 bytes
[2022:02:03|02:17:59] sizeof( svert_v8_gl21_t ) == 164 bytes
[2022:02:03|02:17:59] sizeof( svert_v8_gl30_t ) == 105 bytes
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "forward/skybox" from "cache/glsl/E04663A0.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "forward/skybox" from "cache/glsl/69D75C5B.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "deferred/skybox" from "cache/glsl/2AC490E2.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/monochrome" from "cache/glsl/6454AC0A.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/gaussblur" from "cache/glsl/060C2134.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/gaussblur" from "cache/glsl/1F171075.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/dofbokeh" from "cache/glsl/7EFD31BE.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/genshafts" from "cache/glsl/6834C2D9.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/drawshafts" from "cache/glsl/8F576EA6.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/tonemap" from "cache/glsl/0E446C51.bin"
[2022:02:03|02:17:59] ^1Error:^7 Unhandled uniform u_Exposure. Ignoring
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/generate_exposure" from "cache/glsl/71040BDB.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/generate_luminance" from "cache/glsl/C84C129D.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/downscale_luminance" from "cache/glsl/7FD1A17A.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/gaussblurmip" from "cache/glsl/E3CFB929.bin"
[2022:02:03|02:17:59] ^2GL_LoadGPUBinaryShader: ^7loaded "postfx/bloom" from "cache/glsl/CC108966.bin"
[2022:02:03|02:17:59] GL_UploadTexture: *vsdct s&3 [1 x 1]
[2022:02:03|02:17:59] loading materials.def
[2022:02:03|02:17:59] 7 matdefs parsed
[2022:02:03|02:17:59] loading scripts/cubemap_test.mat
[2022:02:03|02:17:59] ^3Warning:^7 Unknown material token fresnelExp
[2022:02:03|02:17:59] ^3Warning:^7 Unknown material token 2.0
[2022:02:03|02:17:59] ^3Warning:^7 Unknown material token glossModel
[2022:02:03|02:17:59] ^3Warning:^7 Unknown material token Phong
[2022:02:03|02:17:59] 1 materials parsed
[2022:02:03|02:17:59] loading scripts/p2savior.mat
[2022:02:03|02:17:59] 479 materials parsed
[2022:02:03|02:17:59] loading scripts/parallax_test.mat
[2022:02:03|02:17:59] 480 materials parsed
[2022:02:03|02:17:59] Loading decals
[2022:02:03|02:17:59] Decal vertex cache 12.50 Mb, index cache 768 Kb
[2022:02:03|02:17:59] 137 decal groups created
[2022:02:03|02:17:59] cl_righthand change description from flip viewmodel (left to right) to client archived cvar
[2022:02:03|02:17:59] execing valve.rc
[2022:02:03|02:17:59] execing autoexec.cfg
[2022:02:03|02:17:59] execing violence.cfg
[2022:02:03|02:17:59] execing config.cfg
[2022:02:03|02:17:59] execing userconfig.cfg
[2022:02:03|02:18:01] couldn't exec mainui.cfg
[2022:02:03|02:18:01] Localize_AddToDict( resource/gameui_english.txt ): loaded 240 words(UTF-16LE encoding)
[2022:02:03|02:18:01] Localize_AddToDict( resource/valve_english.txt ): loaded 190 words(UTF-16LE encoding)
[2022:02:03|02:18:01] Localize_AddToDict( resource/mainui_english.txt ): couldn't open file. Some strings will not be localized!.
[2022:02:03|02:18:01] Localize_AddToDict( resource/primext_english.txt ): couldn't open file. Some strings will not be localized!.
[2022:02:03|02:18:01] Reading config script file settings.scr
[2022:02:03|02:18:01] Reading config script file user.scr
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/cls_n s&3 [19 x 19]
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/cls_f s&3 [19 x 19]
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/cls_d s&3 [19 x 19]
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/min_n s&3 [19 x 19]
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/min_f s&3 [19 x 19]
[2022:02:03|02:18:01] GL_UploadTexture: gfx/shell/min_d s&3 [19 x 19]
[2022:02:03|02:18:13] Host_WriteConfig()
[2022:02:03|02:18:13] Master server list not changed
[2022:02:03|02:18:13] CL_Shutdown()
[2022:02:03|02:18:13] Host_WriteGLConfig()
[2022:02:03|02:18:13] Host_WriteVideoConfig()
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading menu.dll
[2022:02:03|02:18:13] unlink 5 cvars
[2022:02:03|02:18:13] unlink 0 commands
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading bin/client.dll
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading ../vgui_support.dll
[2022:02:03|02:18:13] unlink 105 cvars
[2022:02:03|02:18:13] unlink 74 commands
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading avifil32.dll
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading msvfw32.dll
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading msacm32.dll
[2022:02:03|02:18:13] Shutting down audio.
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading ref_gl.dll
[2022:02:03|02:18:13] unlink 66 cvars
[2022:02:03|02:18:13] unlink 0 commands
[2022:02:03|02:18:13] Sys_FreeLibrary: Unloading xash.dll

=================================================================================
     (build 2497) stopped at Feb03 2022 [02:18.13]
=================================================================================
SNMetamorph commented 2 years ago

Potentially may be fixed in b0ad937cf180686e84ac691bca0a585dc815550c or https://github.com/SNMetamorph/PrimeXT/commit/4f1d6545563b4f27b1389bff44b4b5ab9a726252