Closed Max64x closed 6 months ago
Yes, that's mistake in documentation. I'll fix it when I get back to work. For now, engine supports only WAV and MP3 audio formats.
Will the engine support these formats in the future?
Yea I guess some time OGG support will be introduced
9ef1fadf
The documentation states that the ambient_music entity supports .mp3, .wma, .ogg, .xm, .it and .s3m formats. However, I have tested out with mp3, wma, and ogg vorbis, and only mp3 works.