Bug was fixed.
The implementation causes each match ID to be generated when a matchmaking Queue is generated.
This means that if a match is canceled, a match with that specific ID will not be generated.
This only affects internal representation, and means that the match counter cannot be used to accurately count the amount of matches played.
This is not important, a future implementation of a data collection and score system could be implemented in further updates, giving this now missing functionality to the game.
Bug was fixed. The implementation causes each match ID to be generated when a matchmaking Queue is generated. This means that if a match is canceled, a match with that specific ID will not be generated. This only affects internal representation, and means that the match counter cannot be used to accurately count the amount of matches played. This is not important, a future implementation of a data collection and score system could be implemented in further updates, giving this now missing functionality to the game.