Adding back JSRS and Immerse to client-side array. Profiling shows only Turret Enhanced & Enhanced Soundscape draw network traffic.
FOB Essentials optimisations to pre-made FOBs
The module/workshop version of Werthles' HC is a newer version than the script version we use. I can't find documentation on everything that's different, but visual inspection of the code revealed (at least) 3 new functions. Fortunately we can easily switch between them to test it out.
Script version set to simple balance while we're only using 1 HC
CBA settings:
-- Added Enhanced Movement Rework to settings list. I GUARANTEE THIS WILL NEED REVISION AND ADJUSTMENT OVER TIME
-- Ace Quick Mount can be toggled user pref, defaulting to enabled.
-- Trialing some online suggested LAMBS tweaks for more Zeus responsive AI
-- Nerfing LAMBS AI knowledge sharing
When merged this pull request will:
Adding back JSRS and Immerse to client-side array. Profiling shows only Turret Enhanced & Enhanced Soundscape draw network traffic.
FOB Essentials optimisations to pre-made FOBs
The module/workshop version of Werthles' HC is a newer version than the script version we use. I can't find documentation on everything that's different, but visual inspection of the code revealed (at least) 3 new functions. Fortunately we can easily switch between them to test it out.
Script version set to simple balance while we're only using 1 HC
CBA settings: -- Added Enhanced Movement Rework to settings list. I GUARANTEE THIS WILL NEED REVISION AND ADJUSTMENT OVER TIME -- Ace Quick Mount can be toggled user pref, defaulting to enabled. -- Trialing some online suggested LAMBS tweaks for more Zeus responsive AI -- Nerfing LAMBS AI knowledge sharing