A prototype is a preliminary model of a product or system, designed to test a concept or process. It's like a first draft, a rough sketch, or a pilot run.
Motivation
Prototyping is essential for validating concepts, identifying usability issues, and refining designs. By creating tangible models, we can visualize ideas, gather feedback, and minimize risks. This iterative process ensures that the final product meets user needs and expectations.
Proposed Solution
Depends on the specific needs of the project:
Paper Prototyping For initial exploration and quick feedback, I'll start with paper prototyping. It's a cost-effective and flexible method to sketch out basic user flows and interactions. This will help me visualize the core concepts and identify any major issues early on.
Figma Prototyping As the project progresses, I'll transition to Figma to create high-fidelity prototypes. Figma's robust design tools will allow me to build interactive prototypes that closely resemble the final product. This will enable me to test user experiences, gather detailed feedback, and iterate on the design.
Description
A prototype is a preliminary model of a product or system, designed to test a concept or process. It's like a first draft, a rough sketch, or a pilot run.
Motivation
Prototyping is essential for validating concepts, identifying usability issues, and refining designs. By creating tangible models, we can visualize ideas, gather feedback, and minimize risks. This iterative process ensures that the final product meets user needs and expectations.
Proposed Solution
Depends on the specific needs of the project:
Paper Prototyping For initial exploration and quick feedback, I'll start with paper prototyping. It's a cost-effective and flexible method to sketch out basic user flows and interactions. This will help me visualize the core concepts and identify any major issues early on.
Figma Prototyping As the project progresses, I'll transition to Figma to create high-fidelity prototypes. Figma's robust design tools will allow me to build interactive prototypes that closely resemble the final product. This will enable me to test user experiences, gather detailed feedback, and iterate on the design.
Acceptance Criteria
Additional Info
No response