SPARK-inc / SPCRJointDynamicsUE4

布風骨物理エンジン
MIT License
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using same setting will behave differently in different FPS #1

Closed dxd39 closed 1 year ago

dxd39 commented 4 years ago

cloth is softer in low fps(~30 fps) compared with high fps(~100 fps)

nxrighthere commented 4 years ago

It seems like the delta time is not handled properly in simulation. 🤔 @NoriyukiHiromoto any thoughts?

dxd39 commented 4 years ago

I think so, the _DeltaTime is always about 0.333 image

NoriyukiHiromoto commented 4 years ago

Thank you for teaching me I will check and fix

nxrighthere commented 4 years ago

@NoriyukiHiromoto You can obtain a proper delta time using UWorld::GetDeltaSeconds. Also, see http://www.recursiveblueprints.fun/unreal-delta-seconds/

NoriyukiHiromoto commented 2 years ago

We have addressed this issue with the latest version.