Closed dxd39 closed 1 year ago
It seems like the delta time is not handled properly in simulation. 🤔 @NoriyukiHiromoto any thoughts?
I think so, the _DeltaTime is always about 0.333
Thank you for teaching me I will check and fix
@NoriyukiHiromoto You can obtain a proper delta time using UWorld::GetDeltaSeconds. Also, see http://www.recursiveblueprints.fun/unreal-delta-seconds/
We have addressed this issue with the latest version.
cloth is softer in low fps(~30 fps) compared with high fps(~100 fps)