SPLURT-Station / S.P.L.U.R.T-Station-13

Five night at feddy
GNU Affero General Public License v3.0
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Quick Xenobiological Slime Hybrid fix #1191

Closed personlized closed 3 months ago

personlized commented 3 months ago

About The Pull Request

Xenobiological Slime Hybrids are a separate race from Xenobiological Slime Entity, which I believe is because Xenobiological Slime Entity wasn't playable in the past. This change makes it so that Xenobiological Slime Hybrid inherits abilities from Xenobiological Slime Entity.

Why It's Good For The Game

It allows people that want the body markings from Xenobiological Slime Hybrid to play a proper slime character, plus it's a fix of something unintentional from what I can tell. It's also a simple change so it should merge without any trouble.

A Port?

Nope.

Pre-Merge Checklist

Changelog

:cl: code: replaced all "/datum/species/jelly/roundstartslime" with "/datum/species/jelly/slime/roundstartslime"

code: replaced all "/mob/living/carbon/human/species/roundstartslime" with "/mob/living/carbon/human/species/slime/roundstartslime"

roundstartslime species inherits code from the already existing & playable slime species this way /:cl: