Xenobiological Slime Hybrids are a separate race from Xenobiological Slime Entity, which I believe is because Xenobiological Slime Entity wasn't playable in the past. This change makes it so that Xenobiological Slime Hybrid inherits abilities from Xenobiological Slime Entity.
Why It's Good For The Game
It allows people that want the body markings from Xenobiological Slime Hybrid to play a proper slime character, plus it's a fix of something unintentional from what I can tell. It's also a simple change so it should merge without any trouble.
A Port?
Nope.
Pre-Merge Checklist
[x] You tested this on a local server.
[x] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
code: replaced all "/datum/species/jelly/roundstartslime" with "/datum/species/jelly/slime/roundstartslime"
code: replaced all "/mob/living/carbon/human/species/roundstartslime" with "/mob/living/carbon/human/species/slime/roundstartslime"
roundstartslime species inherits code from the already existing & playable slime species this way
/:cl:
About The Pull Request
Xenobiological Slime Hybrids are a separate race from Xenobiological Slime Entity, which I believe is because Xenobiological Slime Entity wasn't playable in the past. This change makes it so that Xenobiological Slime Hybrid inherits abilities from Xenobiological Slime Entity.
Why It's Good For The Game
It allows people that want the body markings from Xenobiological Slime Hybrid to play a proper slime character, plus it's a fix of something unintentional from what I can tell. It's also a simple change so it should merge without any trouble.
A Port?
Nope.
Pre-Merge Checklist
Changelog
:cl: code: replaced all "/datum/species/jelly/roundstartslime" with "/datum/species/jelly/slime/roundstartslime"
code: replaced all "/mob/living/carbon/human/species/roundstartslime" with "/mob/living/carbon/human/species/slime/roundstartslime"
roundstartslime species inherits code from the already existing & playable slime species this way /:cl: