We can make maps/levels using Tiled, a free tile layout and level creating utility. Unfortunately, Cocos2d only supports using one large image containing all the tiles, and not separate images for tiles. We need a tool/utility to stitch together all tiles into a large tileset image.
This can either be an existing tool, or one coded up from scratch; we just need an easy and quick way to create tilesets from existing images. This is best done as a commandline utility, so that we can re-create tilesets as part of the build process.
Cocos2d-x recommends a program called TexturePacker, which is used to create spritesheets, but we may be able to repurpose it to compile and resize our tiles too!
We can make maps/levels using Tiled, a free tile layout and level creating utility. Unfortunately, Cocos2d only supports using one large image containing all the tiles, and not separate images for tiles. We need a tool/utility to stitch together all tiles into a large tileset image.
This can either be an existing tool, or one coded up from scratch; we just need an easy and quick way to create tilesets from existing images. This is best done as a commandline utility, so that we can re-create tilesets as part of the build process.