Open Delyae opened 1 month ago
‚WARNING:€ Shader_Compile: Could not compile custom shader program for Flat
…ERROR:€ Shader_CompileProgram: Error compiling fragment shader (WallTexture)
ERROR: 0:12: 'const' : non-matching types for const initializer
ERROR: 0:19: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:19: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:19: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:24: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'in float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:26: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:26: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:26: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:33: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:33: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'const int' and a right operand of type 'const float' (or there is no acceptable conversion)
ERROR: 0:33: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:37: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:38: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'in float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:42: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:61: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:87: '<' : wrong operand types no operation '<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:114: 'gl_TexCoord' : undeclared identifier
ERROR: 0:114: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:114: 'st' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:114: 'texture2D' : no matching overloaded function found
ERROR: 0:114: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:125: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 0:126: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 23 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for WallTexture
…ERROR:€ Shader_CompileProgram: Error compiling fragment shader (Sprite)
ERROR: 0:12: 'const' : non-matching types for const initializer
ERROR: 0:63: 'gl_TexCoord' : undeclared identifier
ERROR: 0:63: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:63: 'st' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:63: 'texture2D' : no matching overloaded function found
ERROR: 0:63: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:74: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 0:75: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 8 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for Sprite
…ERROR:€ Shader_CompileProgram: Error compiling fragment shader (Model)
ERROR: 0:58: 'gl_TexCoord' : undeclared identifier
ERROR: 0:58: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:58: 'st' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:58: 'texture2D' : no matching overloaded function found
ERROR: 0:58: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:69: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 0:70: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 7 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for Model
…ERROR:€ Shader_CompileProgram: Error compiling fragment shader (WaterRipple)
ERROR: 0:20: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:60: 'gl_TexCoord' : undeclared identifier
ERROR: 0:60: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:60: 's' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:60: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:60: 't' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:71: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 0:72: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 8 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for WaterRipple …ERROR:€ Shader_CompileProgram: Error compiling fragment shader (Fog) ERROR: 0:49: 'gl_Color' : undeclared identifier ERROR: 0:49: '=' : cannot convert from 'float' to '4-component vector of float' ERROR: 0:58: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion) ERROR: 0:59: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion) ERROR: 4 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for Fog
…ERROR:€ Shader_CompileProgram: Error compiling fragment shader (Sky)
ERROR: 0:3: 'gl_TexCoord' : undeclared identifier
ERROR: 0:3: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:3: 'st' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:3: 'texture2D' : no matching overloaded function found
ERROR: 0:3: 'assign' : cannot convert from 'const float' to 'FragColor 4-component vector of float'
ERROR: 0:8: '' : wrong operand types no operation '' exists that takes a left-hand operand of type 'in float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 0:9: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'float' and a right operand of type 'in int' (or there is no acceptable conversion)
ERROR: 7 compilation errors. No code generated.
‚WARNING:€ Shader_Compile: Could not compile custom shader program for Sky No maps added
srb2 android uses gles2 instead of what desktop srb2 uses which is iirc opengl 2.0
Ohh.. can lactozilla change it? If yes, or no then i will mark this as solved
no, not really
Oh. :(
@Lactozilla can you help me with this and my other issue?
I cannot use shaders i want to use the A.S.S shader :( Ill try to copy my log text...