SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
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[Fixed with solution] EditorErrors: Warning: No assets to check in! (2.11, 2.12-beta) #104

Closed CodeFunction closed 5 years ago

CodeFunction commented 5 years ago

When first setting up the plugin, it makes the initial commit on initializing.

After that repeated push uses say successful but cannot check out / commit anything new.

When using Submit to Source Control the following happens SourceControl: fatal: D:/Epic/UE_4.22/Engine/Content: 'D:/Epic/UE_4.22/Engine/Content' is outside repository

And then it fails EditorErrors: Warning: No assets to check in!

This is with all plugin settings in use. Also to note that VS is installed as much as possible to a second internal drive (D:).

Looks like either its because VS is split on two drives and/or because of the setting for including /Content ?

CodeFunction commented 5 years ago

Further test shows Content/ new uasset will allow Submit to Source Control to work and pushes correctly to Github but not any existing umap's in Content/

File view on computer shows the umap has been changed and should be able to be committed and pushed to Github.

CodeFunction commented 5 years ago

Fixed. Had to disable Uses git lfs2 file locking workflow.

Content/* still works after this and commit and push as well and now its allowing commit and push of existing files.

SRombauts commented 5 years ago

Thanks for reporting this. I am not actively using LFS anymore, so the support might be half broken, sorry.

In case you find some more bugs, please send logs and I would look into it