SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
806 stars 165 forks source link

Wiki site was taken down. Alt link to a backup. #128

Closed MichaelJCole closed 4 years ago

MichaelJCole commented 4 years ago

Hey Sebastian, have you seen Project Borealis's fork of this plugin? They're doing active work on it I think.

SRombauts commented 4 years ago

Hello, thanks for the link, and thanks for the tip, I'll have à look

MichaelJCole commented 4 years ago

Right on, I've been trying to get git LFS to work for a new team of Unreal devs. We're looking to start game jamming to improve our craft. Are you still maintaining the git project? I was thinking of forking or rebuilding it as a new project.

Have your seen Project Borealis' fork? https://github.com/ProjectBorealis/UE4GitPlugin

Any suggestions or lessons learned? Thanks for the plugin BTW.

I saw you had a baby, congrats :-)

Michael

On Sat, Apr 4, 2020 at 10:16 AM Sébastien Rombauts notifications@github.com wrote:

Hello, thanks for the link, and thanks for the tip, I'll have à look

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/SRombauts/UE4GitPlugin/pull/128#issuecomment-609043608, or unsubscribe https://github.com/notifications/unsubscribe-auth/AALPMFT5ZGQR7CMUZOKK2X3RK5FOJANCNFSM4L3AMVVQ .

-- Michael Cole

SRombauts commented 4 years ago

So no, I have not looked at it yet, but I'll do asap. Have you seen anything of particular interest ?

I am still maintaining this plugin as much as I can, but I am not using LFS locking at all so not improving nor testing this part.

I would welcome any fixes improvements as long as they are in active use so I have some confidence in it. I could also get some help on reviewing PR if you are willing to

Cheers ! Sébastien

MichaelJCole commented 4 years ago

Hi Sébastien, thanks for your reply.

I gave up on git with Unreal. I think it's a great idea, and git is the modern standard for vc - I come from web dev. But after working with some people in our game jam group, it appears to me git is an obstacle to collaboration. Anyways, we switched to a self-hosted subversion server and are trying that out.

I think the Borealis team's fork is part of their work flow. They might be into maintaining the whole project if you were looking for a maintainer.

Anyways, thanks again for your reply Sébastien, hope things are well for you in these crazy times!

Michael

On Sat, Apr 4, 2020 at 4:37 PM Sébastien Rombauts notifications@github.com wrote:

So no, I have not looked at it yet, but I'll do asap. Have you seen anything of particular interest ?

I am still maintaining this plugin as much as I can, but I am not using LFS locking at all so not improving nor testing this part.

I would welcome any fixes improvements as long as they are in active use so I have some confidence in it. I could also get some help on reviewing PR if you are willing to

Cheers ! Sébastien

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/SRombauts/UE4GitPlugin/pull/128#issuecomment-609092410, or unsubscribe https://github.com/notifications/unsubscribe-auth/AALPMFRFM5OMVT32WMIL3UTRK6R7ZANCNFSM4L3AMVVQ .

-- Michael Cole

SRombauts commented 4 years ago

Thanks for your feedback. I totally support your decision to use Subversion, it should work perfectly fine for nearly any game project! Git is in my opinion only better for prototyping and sharing small projects/plugins.

There are other alternatives, that uses git LFS wrapped in a different workflow & plugin like Git Central developed by a coworker, or paying like Plastic SCM, and the king Perforce obviously.

Cheers!