Closed MichaelJCole closed 4 years ago
Hello, thanks for the link, and thanks for the tip, I'll have à look
Right on, I've been trying to get git LFS to work for a new team of Unreal devs. We're looking to start game jamming to improve our craft. Are you still maintaining the git project? I was thinking of forking or rebuilding it as a new project.
Have your seen Project Borealis' fork? https://github.com/ProjectBorealis/UE4GitPlugin
Any suggestions or lessons learned? Thanks for the plugin BTW.
I saw you had a baby, congrats :-)
Michael
On Sat, Apr 4, 2020 at 10:16 AM Sébastien Rombauts notifications@github.com wrote:
Hello, thanks for the link, and thanks for the tip, I'll have à look
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-- Michael Cole
So no, I have not looked at it yet, but I'll do asap. Have you seen anything of particular interest ?
I am still maintaining this plugin as much as I can, but I am not using LFS locking at all so not improving nor testing this part.
I would welcome any fixes improvements as long as they are in active use so I have some confidence in it. I could also get some help on reviewing PR if you are willing to
Cheers ! Sébastien
Hi Sébastien, thanks for your reply.
I gave up on git with Unreal. I think it's a great idea, and git is the modern standard for vc - I come from web dev. But after working with some people in our game jam group, it appears to me git is an obstacle to collaboration. Anyways, we switched to a self-hosted subversion server and are trying that out.
I think the Borealis team's fork is part of their work flow. They might be into maintaining the whole project if you were looking for a maintainer.
Anyways, thanks again for your reply Sébastien, hope things are well for you in these crazy times!
Michael
On Sat, Apr 4, 2020 at 4:37 PM Sébastien Rombauts notifications@github.com wrote:
So no, I have not looked at it yet, but I'll do asap. Have you seen anything of particular interest ?
I am still maintaining this plugin as much as I can, but I am not using LFS locking at all so not improving nor testing this part.
I would welcome any fixes improvements as long as they are in active use so I have some confidence in it. I could also get some help on reviewing PR if you are willing to
Cheers ! Sébastien
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/SRombauts/UE4GitPlugin/pull/128#issuecomment-609092410, or unsubscribe https://github.com/notifications/unsubscribe-auth/AALPMFRFM5OMVT32WMIL3UTRK6R7ZANCNFSM4L3AMVVQ .
-- Michael Cole
Thanks for your feedback. I totally support your decision to use Subversion, it should work perfectly fine for nearly any game project! Git is in my opinion only better for prototyping and sharing small projects/plugins.
There are other alternatives, that uses git LFS wrapped in a different workflow & plugin like Git Central developed by a coworker, or paying like Plastic SCM, and the king Perforce obviously.
Cheers!
Hey Sebastian, have you seen Project Borealis's fork of this plugin? They're doing active work on it I think.