SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
806 stars 165 forks source link

Enable changing root path to Git repository #138

Open ykaganov opened 4 years ago

SRombauts commented 2 years ago

Hello, sorry for never even answering :( Could you let me know what would be the use case for this? Is this for having just Content/ tracked by git?

GuyPaddock commented 1 year ago

@SRombauts See linked issue: https://github.com/SRombauts/UEGitPlugin/issues/75

Right now, the plugin really does not like sub-repos.

M3dinar commented 11 months ago

Just adding some insight about it. I am working on a mod for the SQUAD game which use UE4.27.

Moding files must be "Epic Games\SquadEditor\Squad\Plugins\Mods", with your plugin the git root will be put in the SquadEditor folder and all the files from the SDK will be add. Moreover if working on several mods, we cannot use several git repo because the same ".git" folder will be used.

So the modding community is using perforce when the modding team can get a perforce.

Kaiz-7 commented 11 months ago

I would love this also,