SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
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Crash during the checkin #149

Open petrca opened 3 years ago

petrca commented 3 years ago

Hi,

I've encountered crash during the checkin. Log is attached below, proprietary informations replaced by 'xxxxx'.

[2020.09.30-20.53.33:012][357]LogSourceControl: ExecuteSynchronousCommand(CheckIn)
[2020.09.30-20.53.33:105][357]LogSourceControl: RunCommand: 'git commit --file="E:/Projects/xxxxx/Saved/Logs/Git-Temp.txt" "E:/Projects/xxxxx/xxxxx.uasset" "E:/Projects/xxxxx/xxxxx.uasset" "E:/Projects/xxxxx/xxxxx.uasset" "E:/Projects/xxxxx/xxxxx.uasset"'
[2020.09.30-20.53.34:560][357]LogSourceControl: commit successful: [master 73a00ff7] Commit message
[2020.09.30-20.53.34:560][357]LogSourceControl: RunCommand: 'git push origin HEAD'
[2020.09.30-20.53.37:612][357]LogSourceControl: Warning: RunCommand(push) ReturnCode=1:
To https://xxxxx.git
 ! [rejected]          HEAD -> master (non-fast-forward)
error: failed to push some refs to 'https://xxxxx.git'
hint: Updates were rejected because the tip of your current branch is behind
hint: its remote counterpart. Integrate the remote changes (e.g.
hint: 'git pull ...') before pushing again.
hint: See the 'Note about fast-forwards' in 'git push --help' for details.

[2020.09.30-20.53.37:612][357]LogSourceControl: Push failed because we're out of date, pulling automatically to try to resolve
[2020.09.30-20.53.37:612][357]LogSourceControl: RunCommand: 'git status --porcelain --untracked-files=no'
[2020.09.30-20.53.37:928][357]LogSourceControl: RunCommand: 'git stash save "Stashed by Unreal Engine Git Plugin"'
[2020.09.30-20.53.39:556][357]LogSourceControl: Warning: RunCommand(stash) ReturnCode=1:
error: unable to unlink old 'xxxxx.uasset': Invalid argument
fatal: Could not reset index file to revision 'HEAD'.

[2020.09.30-20.53.39:556][357]SourceControl: Warning: Stashing away modifications failed!
[2020.09.30-20.53.39:628][357]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2020.09.30-20.53.43:933][357]LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
[2020.09.30-20.53.43:933][357]LogWindows: Error: === Critical error: ===
[2020.09.30-20.53.43:933][357]LogWindows: Error: 
[2020.09.30-20.53.43:933][357]LogWindows: Error: Assertion failed: IsInGameThread() || !"FSlateNotificationManager::AddNotification must be called on game thread. Use QueueNotification if necessary." [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Slate/Private/Framework/Notifications/NotificationManager.cpp] [Line: 138] 
[2020.09.30-20.53.43:933][357]LogWindows: Error: 
[2020.09.30-20.53.43:933][357]LogWindows: Error: 
[2020.09.30-20.53.43:933][357]LogWindows: Error: 
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ff851133b29 KERNELBASE.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ffff015e9e6 UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ffff0161dc8 UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffefeee53d UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffefe797b5 UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffefe7baf0 UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffec83d84e UE4Editor-Slate.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffa195ca0f UE4Editor-MessageLog.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fff9d9f3526 UE4Editor-GitSourceControl.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fff9d9f0595 UE4Editor-GitSourceControl.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007fffefdb62ed UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ffff018025b UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ffff0177c30 UE4Editor-Core.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ff8532f7bd4 KERNEL32.DLL!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: [Callstack] 0x00007ff85412ce51 ntdll.dll!UnknownFunction []
[2020.09.30-20.53.43:933][357]LogWindows: Error: 
[2020.09.30-20.53.43:933][357]LogWindows: Error: Crash in runnable thread PoolThread 5
[2020.09.30-20.53.44:037][357]LogExit: Executing StaticShutdownAfterError
[2020.09.30-20.53.44:037][357]LogWindows: FPlatformMisc::RequestExit(1)
[2020.09.30-20.53.44:037][357]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.09.30-20.53.44:143][357]Log file closed, 09/30/20 21:53:44

Could you please look at it?

Thank you.