Closed mastercoms closed 2 years ago
I'm happy i found this post. Does your version work on UE4.27? I'm having problems with crashes during sync/pull.
Yes it does work on 4.27. I've fixed a lot of issues with sync/pull, including crashes, so let me know if there's still work to do in that area :)
Thanks!
Hello @mastercoms, you are right indeed, I should consider this seriously! I always intended to come back to this plugin and make it a bit more up to date, since I am now using it again, though without LFS. I made some local changes for my own use recently, I'll see if I can resume doing some updates, and have to decide.
In the meantime, I did push an update to the readme with a link to your fork! And please don't hesitate to suggest more changes to the text on the readme
Cheers! Sébastien
Glad to see you are back, and long live the git plugin🤘
Thanks so much! If you do end up resuming development on this, I would be happy to prepare a series of patches to merge in from the fork.
Hey @mastercoms, I am slowly resuming some development on this in my little spare time like now. I have also merged some PR without testing everything, and I am pretty sure there are some things I'll need to fix in the coming weeks If you are willing to contribute back some of your changes I would be happy to integrate them :) I actually already looked at some of your changes more than once, but I was only looking for specific issues, and I didn't check at the main "LFS perf improvement"
Ultimately the goal would be to contribute back this to UE5 :)
Awesome! I'll try to in the near future
You also did implement support for branches IIRC, this would be really useful and is one I had started an implementation just a few weeks ago
Le lun. 4 avr. 2022 à 21:32, mcoms @.***> a écrit :
Awesome! I'll try to in the near future
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I've been maintaining an updated version of this plugin here: https://github.com/ProjectBorealis/UEGitPlugin
It has UE5+4.27 support, many bug and performance fixes and enhanced functionality which make it much more ready for production, and it has been battle tested in real world use.
I have seen that you have limited time to maintain this repo, and maybe it would be best for new users to be redirected to this updated version.