SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
828 stars 164 forks source link

Maybe archive this repo and link to an updated fork? #169

Closed mastercoms closed 2 years ago

mastercoms commented 2 years ago

I've been maintaining an updated version of this plugin here: https://github.com/ProjectBorealis/UEGitPlugin

It has UE5+4.27 support, many bug and performance fixes and enhanced functionality which make it much more ready for production, and it has been battle tested in real world use.

I have seen that you have limited time to maintain this repo, and maybe it would be best for new users to be redirected to this updated version.

mrmayonnaise13 commented 2 years ago

I'm happy i found this post. Does your version work on UE4.27? I'm having problems with crashes during sync/pull.

mastercoms commented 2 years ago

Yes it does work on 4.27. I've fixed a lot of issues with sync/pull, including crashes, so let me know if there's still work to do in that area :)

dacanizares commented 2 years ago

Thanks!

SRombauts commented 2 years ago

Hello @mastercoms, you are right indeed, I should consider this seriously! I always intended to come back to this plugin and make it a bit more up to date, since I am now using it again, though without LFS. I made some local changes for my own use recently, I'll see if I can resume doing some updates, and have to decide.

In the meantime, I did push an update to the readme with a link to your fork! And please don't hesitate to suggest more changes to the text on the readme

Cheers! Sébastien

ameaninglessname commented 2 years ago

Glad to see you are back, and long live the git plugin🤘

mastercoms commented 2 years ago

Thanks so much! If you do end up resuming development on this, I would be happy to prepare a series of patches to merge in from the fork.

SRombauts commented 2 years ago

Hey @mastercoms, I am slowly resuming some development on this in my little spare time like now. I have also merged some PR without testing everything, and I am pretty sure there are some things I'll need to fix in the coming weeks If you are willing to contribute back some of your changes I would be happy to integrate them :) I actually already looked at some of your changes more than once, but I was only looking for specific issues, and I didn't check at the main "LFS perf improvement"

Ultimately the goal would be to contribute back this to UE5 :)

mastercoms commented 2 years ago

Awesome! I'll try to in the near future

SRombauts commented 2 years ago

You also did implement support for branches IIRC, this would be really useful and is one I had started an implementation just a few weeks ago

Le lun. 4 avr. 2022 à 21:32, mcoms @.***> a écrit :

Awesome! I'll try to in the near future

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