Open Aaron1178 opened 9 years ago
Yes, currently the Git plugin is only for local work, commit and diff viewing, but does not know about the remote server.
Le mar. 3 mars 2015 11:28, Aaron Thompson notifications@github.com a écrit :
Hello, my team and I tried to use the Git plugin with no prevail. Is the required process to have github for windows open at the same time Unreal Engine 4 is open, and inside unreal engine 4, when a file has been added, then go to the git for windows UI and sync it to the master branch? or should you not have to even touch git for windows?
Your advice would be greatly appreciated.
Thanks,
— Reply to this email directly or view it on GitHub https://github.com/SRombauts/UE4GitPlugin/issues/25.
Hello, ok, so our team are thinking of volunteering myself to contribute to this git plugin. I will fork the repo and scan through everything to catch up if that's ok with you? What are the next steps in order to get the plugin working for multi developer support?
That would be nice. You should in fact fork the whole Unreal Engine on GitHub, as my Git plugin had now been integrated directly into the Engine!
There you could see how to use the 'sync' operation to fetch or pull from the default git remote.
Cheers!
Le mer. 4 mars 2015 00:16, Aaron Thompson notifications@github.com a écrit :
Hello, ok, so our team are thinking of volunteering myself to contribute to this git plugin. I will fork the repo and scan through everything to catch up if that's ok with you? What are the next steps in order to get the plugin working for multi developer support?
— Reply to this email directly or view it on GitHub https://github.com/SRombauts/UE4GitPlugin/issues/25#issuecomment-77060883 .
I already have the unreal engine source ;)
What I mean is that any improvement should go to the official Epic UnrealEngine repository through GitHub pull request.
Le mer. 4 mars 2015 07:36, Aaron Thompson notifications@github.com a écrit :
I already have the unreal engine source ;)
— Reply to this email directly or view it on GitHub https://github.com/SRombauts/UE4GitPlugin/issues/25#issuecomment-77104555 .
Push/Pull is now partly supported for Git LFS 2 Lock workflow
Hello, my team and I tried to use the Git plugin with no prevail. Is the required process to have github for windows open at the same time Unreal Engine 4 is open, and inside unreal engine 4, when a file has been added, then go to the git for windows UI and sync it to the master branch? or should you not have to even touch git for windows?
Your advice would be greatly appreciated.
Thanks,