SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
808 stars 165 forks source link

No status of updated file on the remote server ("not at HEAD" status) #58

Closed ALPHAKENT closed 5 years ago

ALPHAKENT commented 6 years ago

When i changed .umap asset and checked it in, my team partner wont be able to see “!” mark on asset after refreshing it. Is that function not exists, or its just a bug? And i also like to know if it possible to force refresh file on every computer automatically after i checked it out?

SRombauts commented 6 years ago
  1. It's a missing feature, that might not be easy to implement...
  2. Unreal Engine lock files so it is not possible (or not easy) to update files automatically
ALPHAKENT commented 6 years ago

That’s make this plugin not enough convinient to use. It would be easier to cooperate with team members on cloud storage services instead, and use standard auto saves and backups. Easier rather than update status of every asset before editing it and remember if it need to update or ask for update the whole project changed files.

ALPHAKENT commented 6 years ago

I meant auto update file statuses, not files, sorry.

SRombauts commented 5 years ago

Implemented by @MekuCube, assuming (for now) that you have an external tool to fetch from the remote regularly.