SRombauts / UEGitPlugin

Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
http://srombauts.github.io/UEGitPlugin
MIT License
813 stars 165 forks source link

Support git-fat #8

Closed BenjaminDSmithy closed 7 years ago

BenjaminDSmithy commented 10 years ago

git-fat appears to be a good alternative or even stepping stone to #1 (git-annex & git-media),

As there are less dependencies & there appears to be a more transparent workflow provided with the git-fat solution :+1:

git-fat Github Public Repo | https://github.com/jedbrown/git-fat

SRombauts commented 10 years ago

Thanks for the idea. For now I am not adding anything to the plugin, as I don't have time nor needs for that. Le 3 juil. 2014 10:32, "Benjamin D. Smith" notifications@github.com a écrit :

git-fat appears to be a good alternative or even stepping stone to #1 https://github.com/SRombauts/UE4GitPlugin/issues/1 (git-annex & git-media),

As there are less dependencies & there appears to be a more transparent workflow provided with the git-fat solution [image: :+1:]

git-fat Github Public Repo | https://github.com/jedbrown/git-fat

— Reply to this email directly or view it on GitHub https://github.com/SRombauts/UE4GitPlugin/issues/8.

BenjaminDSmithy commented 10 years ago

Thanks for the idea.

Always happy to help out :)

For now I am not adding anything to the plugin, as I don't have time nor needs for that.

In that case, Would you mind updating this repository and/or the forums with a roadmap for any features, improvements and/or bugs you may have had in mind for v0.6, v0.7...?

As then the community and myself can look at possibly tackling those tasks for submission as pull requests.

Since I am certain in a lot of scenarios people (including myself) become reluctant on whether to fork and work on a plugin or any public/private repository for that matter, when one is unsure whether their work will be all for nothing if they do not know whether the creator of the repository has been actively working on the very same feature/s in private for a future version of their software that they were working on.

p.s. feel free to email me if you would like to discuss things in more detail (I will be happy to provide Skype details then if prefered as well via email)

SRombauts commented 10 years ago

Hi, I have no such time for now, but I already have a TODO section into the README.

By the way, I work fully on the open, so if there is no commit, its because I am not working on this. So feel free to tackle any task you would like to see into the plugin.

Thanks again!

BenjaminDSmithy commented 10 years ago

Apologies for the delays reply, work / life got in the way.

Me & my team will take a lot at what we can do about this list:

Known issues:

  • reverting an asset does not seem to update content in Editor! Issue in Editor?
  • renaming an asset does not seem to be handled correctly by the Editor...
  • renamed file may not be tracked correctly (not yet tested, see above)
  • file history does not report file size
  • Windows only (64bits)

We have had some experiences with the renaming functions of the plugin, where a 1kb ghost file is left behind after a rename and also previews a clone of the file in Editor>Content Browser which is inaccessible.

So with further testing we might be able to knock those known renaming issues off the TODO list.

SRombauts commented 10 years ago

Hi @BLOODTIDE12, also, do you have access to the newly released UE4.3? Can you tell me if the v0.5 binary release of my plugin is working on it? I will have to wait at least a few days before getting my hand on it...

And by any chance, do you have access to a Mac to be able to compile and test it on it?

Cheers!

BenjaminDSmithy commented 10 years ago

Downloading UE4.3 today & I will look to see if I can get my hands on a Mac capable of running UE4 sometime over the weekend.

BenjaminDSmithy commented 10 years ago

Hi @SRombauts Apologies for the late reply, I saw via email that you updated to v0.5.1 :)

As for me getting my hands on a Mac, I'm afraid I couldn't manage to get access to one over the weekend...

I would suggest mentioning it in the forums if Mac is unsupported in v0.5.1, as I am unsure when I will next have access to a Mac due to not using Mac's at all personal or work related.

SRombauts commented 7 years ago

Hi, closing this, I will try to work on supporting Git LFS (issue #35)