Living entities should have their vitals tracked, to allow for damage.
Vitals should include the classic SS13 damage types: Brute, Burn, Toxic. Cellular and other damage does not need to be included. Values can be tracked per entity, as limbs and organs are not part of this issue. There should be a way to easily apply a damage type to an entity or to heal it.
If an entity's vitals are bad enough, they should first enter a "critical" state, where their movement and abilities are limited. If the damage increases, the entity should perish.
Living entities should have their vitals tracked, to allow for damage.
Vitals should include the classic SS13 damage types: Brute, Burn, Toxic. Cellular and other damage does not need to be included. Values can be tracked per entity, as limbs and organs are not part of this issue. There should be a way to easily apply a damage type to an entity or to heal it.
If an entity's vitals are bad enough, they should first enter a "critical" state, where their movement and abilities are limited. If the damage increases, the entity should perish.