SSRSGJYD / NeuralTexture

Unofficial implementation of the paper "Deferred Neural Rendering: Image Synthesis using Neural Textures" in Pytorch.
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could you provide some face data? #6

Open wuxiaolianggit opened 4 years ago

wuxiaolianggit commented 4 years ago

Hi, thanks for the code! I just started to learn this paper with your code.

could you provide some face data?

thanks @ @SSRSGJYD

SSRSGJYD commented 4 years ago

We do not have face data, either. Maybe you can send e-mail to the authers of the paper?

wuxiaolianggit commented 4 years ago

Can the OpenGL_NeuralTexture be used to generate face data?

SSRSGJYD commented 4 years ago

It is just sample code for generating very simple scene.

wuxiaolianggit commented 4 years ago

Do you know some other public datasets?

prraoo commented 4 years ago

@SSRSGJYD I found that Artec3D has some face models as well, can't those be used to generate training data?

SSRSGJYD commented 4 years ago

It should work if you render photos from downloaded face models.

prraoo commented 4 years ago

Any suggestions on how one can do that?

Also, for the basketball example, how was the image from the 3D Model generated?

davidvfx07 commented 2 years ago

I have some training data compatible with a fork by DanAmador rendered with blender. Archive split into parts by WinRAR.

small_obama_dataset.zip small_obama_dataset.z01.zip small_obama_dataset.z02.zip (Remove .zip extention from .z0 files. Had to do it because of github)

tianyu06030020 commented 1 year ago

@PinPointPing hi, could you describe the process how to generate uv-map in blender? thanks

davidvfx07 commented 1 year ago

@tianyu06030020 I currently use DECA to generate the face mesh and transfer expressions. I then render it with Blender by using a script to import the OBJ sequence from DECA and render UVs. I can provide the script if anybody is interested.

zhangziliang04 commented 1 year ago

@tianyu06030020 I currently use DECA to generate the face mesh and transfer expressions. I then render it with Blender by using a script to import the OBJ sequence from DECA and render UVs. I can provide the script if anybody is interested. @tianyu06030020 thank you. I need the script, can you send it to me. my Email: 1106110976@qq.com

davidvfx07 commented 1 year ago

Attached is the script to render the uvs. I have made some untested modifications for public use so please do share if you have any struggles with the script,

render_uv.zip

ayclove commented 1 year ago

Attached is the script to render the uvs. I have made some untested modifications for public use so please do share if you have any struggles with the script,

render_uv.zip

Thank you for sharing the script. I am not familiar with the blender api, so I am wondering how to save the uv map in .npy format. Thank you in advance.

davidvfx07 commented 1 year ago

Attached is the script to render the uvs. I have made some untested modifications for public use so please do share if you have any struggles with the script, render_uv.zip

Thank you for sharing the script. I am not familiar with the blender api, so I am wondering how to save the uv map in .npy format. Thank you in advance.

I use a fork by DanAmador that allows for PNG use.

ayclove commented 1 year ago

Attached is the script to render the uvs. I have made some untested modifications for public use so please do share if you have any struggles with the script, render_uv.zip

Thank you for sharing the script. I am not familiar with the blender api, so I am wondering how to save the uv map in .npy format. Thank you in advance.

I use a fork by DanAmador that allows for PNG use.

Thank you! I will try this fork. Btw, I rendered uv maps using your blender code. How did you save the view direction and utilize it for training DNR.