ST-Apps / CS2-ExtendedRoadUpgrades

A mod that enables multiple upgrade options for your roads.
Other
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Method not found: System.Collections.Generic.IDictionary`2<string, System.Collections.Generic.List`1<string>> Colossal.UI.DefaultResourceHandler.get_HostLocationsMap() System.MissingMethodException: Method not found: System.Collections.Generic.IDictionary`2<string, System.Collections.Generic.List`1<string>> Colossal.UI.DefaultResourceHandler.get_HostLocationsMap() #49

Open harryprogramer opened 3 months ago

harryprogramer commented 3 months ago

Game crash on startup Platform: Xbox Game version: 1.1.0f1

Logs:

[Message:   BepInEx] BepInEx 5.4.21.0 - Cities2 (25.03.2024 19:12:39)
[Info   :   BepInEx] Running under Unity v2022.3.7.9732149
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 3 plugins to load
[Info   :   BepInEx] Loading [C2VM.CommonLibraries.LaneSystem 0.0.10]
[Info   :C2VM.CommonLibraries.LaneSystem] Plugin C2VM.CommonLibraries.LaneSystem 0.0.10+c65132761f18c8f44d992216ac9908e6dc563d5b is loaded!
[Info   :   BepInEx] Loading [C2VM.TrafficLightsEnhancement 0.2.18]
[Info   :C2VM.TrafficLightsEnhancement] Plugin C2VM.TrafficLightsEnhancement 0.2.18+c5e216b2ffcd13fd75160e8ebe58dc6f8e06d538 is loaded!
[Info   :   Console] Logs at C:/Users/szymo/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs
[Info   :   BepInEx] Loading [ExtendedRoadUpgrades 1.3.2]
[Info   :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades is loaded!
[Info   :ExtendedRoadUpgrades] Plugin ExtendedRoadUpgrades made patches! Patched methods: 4
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:Initialize
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeThumbnails
[Info   :ExtendedRoadUpgrades] Patched method: Colossal.IO.AssetDatabase.dll:.ctor
[Info   :ExtendedRoadUpgrades] Patched method: Game.dll:InitializeRaycast
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] Game version: 1.1.0f1 (292.26494) [5402.24215]
[Info   : Unity Log] Type: Desktop
OS: Windows 10  (10.0.19045) 64bit
System memory: 15,821 GB
Graphics device: NVIDIA GeForce RTX 3060 Ti (Version: Direct3D 11.0 [level 11.1])
Graphics memory: 7,836 GB
Max texture size: 16384
Shader level: 50
3D textures: True
Shadows: True
Compute: True
CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz
Core count: 16
Platform: WindowsPlayer
Screen resolution: 1920x1080x144
Window resolution: 1920x1080
DPI: 96
Rendering Threading Mode: LegacyJobified
CLR: 4.0.30319.42000
Modding runtime: BepInEx 5.4.21.0
Scripting runtime: Mono 6.13.0 (Visual Studio built mono)
[Warning: Unity Log] [Discord] [WARN]  Could not initialize Discord Discord.ResultException: InternalError
  at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <9b286750e7a040aab14f8e389c485124>:0 
  at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <4c80527bc9a24b12bf71b1a1b7c34444>:0 
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[pl-PL] 17549 entries, 252 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[pl-PL] 17557 entries, 252 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] [SystemOrder_Initialize.Postfix] Creating retaining walls fixer system...
[Info   :ExtendedRoadUpgrades] ...done.
[Error  : Unity Log] [SceneFlow] [FATAL]  Method not found: System.Collections.Generic.IDictionary`2<string, System.Collections.Generic.List`1<string>> Colossal.UI.DefaultResourceHandler.get_HostLocationsMap() System.MissingMethodException: Method not found: System.Collections.Generic.IDictionary`2<string, System.Collections.Generic.List`1<string>> Colossal.UI.DefaultResourceHandler.get_HostLocationsMap()
  at (wrapper dynamic-method) Game.SceneFlow.GameManager.DMD<Game.SceneFlow.GameManager::InitializeThumbnails>(Game.SceneFlow.GameManager)
  at Game.SceneFlow.GameManager.Initialize () [0x004d2] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 2 entries, 0 indexCounts
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Quay]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[RetainingWall]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Elevated]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.NAME[Tunnel]
[Info   :ExtendedRoadUpgrades] LocaleData[en-US] Added: Assets.DESCRIPTION[Tunnel]
[Debug  :ExtendedRoadUpgrades] LocaleData[en-US] 10 entries, 0 indexCounts
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly UnifiedIconLibrary, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly Water_Features, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly BuildingOccupancyMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly K45_XTM, Version=0.1.2.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly Anarchy, Version=1.4.2.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly MoveIt, Version=0.2.8.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly AbandonedBuildingRemover, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Error  : Unity Log] [FileSystem] [ERROR]  Error loading assembly LineTool, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null System.NullReferenceException: Object reference not set to an instance of an object
  at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00011] in <c2ceedce7a434e3f9d32d52b09376e62>:0 
  at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00188] in <cdf5e38b786d4be8ad6caf35f324307e>:0 
[Info   : Unity Log] Game terminated successfully
mentalinc commented 3 months ago

Also experiencing this with the latest update. Needed to remove the files to boot into the game