ST-Apps / PoGo-UWP

UWP Client for Pokemon Go
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[Suggestion] Replace sprites for 3D models without animation. #1609

Closed ledevmacedo closed 8 years ago

ledevmacedo commented 8 years ago

I can not create an application for a topic. Sorry for my English.

I know it will be a lot of work for developers making the animation and texturing of all Pokemon, and I know it will take time! however, I think it would be better for developers and users that they put the 3D model of Pokemons (even still) and improved capture form, as will current is only sprite, so players could have a better experience capture of pokemon until animations are all completed.

The low, original text in Pt-BR

Não consigo criar um topico de pedido. Desculpe pelo meu ingles.

Sei que será muito trabalhoso para os desenvolvedores fazerem a animação e texturização de todos os pokemons, e sei que isso vai levar tempo! porem, acho que seria melhor para os desenvolvedores e usuarios que colocassem o modelo 3D dos pokemons (mesmo que parados) e uma forma de captura melhorada, já que á atual é apenas sprite, desta forma os jogadores poderiam ter uma experiencia melhor de captura de pokemon até que as animações estejam todas concluidas.

A baixo, texto original em Pt-BR

PristoDavi commented 8 years ago

I think this could be better until we don't have the animations

Seelengrab commented 8 years ago

The step from working 3D models to animated 3D models is, as far as I know, a smaller one than the one going from sprites to working 3D models. Everything about this application is 2D, implementing 3D is a big task.

ST-Apps commented 8 years ago

I think it would be better for developers and users that they put the 3D model of Pokemons

Nice, any suggestion on how to do it? Hint: if it was that simple it would've been done already.

R0sers213 commented 8 years ago

Hmm. Possibly you could implement 2.5D instead of actual 3D? Seems a little easier to have a 'Parallax' effect on the 2D sprites?

If some didn't know. Parallax effect gives illusion of 3D even though it is an 2D image.

A very good example of a game using 2.5D is.. Http://www.anarchyonline.com

Jehu147 commented 8 years ago

The 2.5D look pretty good

Seelengrab commented 8 years ago

2.5D works by having a different Z-index for every item which determines its scale and how fast it moves relative to the screen (things that are farther away are smaller and thus move slower than those closer to the player, relative to the player). This would only be useful in the map screen, but because of the inherently small scale of the Pokémon and the close distance to the player necessary before they become visible, I doubt 2.5D-like effects would make that much of a difference and are in my opinion not worth the hassle.