Closed ST-Apps closed 8 years ago
ok how do I sign up
It's working, i have the PokemonGo-UWP_1.0.12.0_ARM_Debug_Test version, and few pokemons fleed away.
@laurfx We changed a lot of things since .12 and now animations need to be redone.
Does this include that the pokemon should return to its position when it isn't caught? Currently the CapturePokemonPage stays open, but isn't showing the Pokemon after throwing one ball.
Can you please upload the latest build to test it?
Thank you.
@Snorvisable yes, that's one the missing parts.
So i guess it doesn't actually need to be in 3d, so how about 3d animated scenes in form of videosequences or gifs that can be looped? Each about 1-3secounds long and showing different moves of the pokemon. The position in the first and last frame always identical (exept of pokemon catch of course) so they can be randomly played. I guess it would be much less hard to implement and have less cpu consumption ccompared the a live rendered scene...
@Lithagon it may work, but not for 1.1.0. This version should only be bugfixes and improvements of what was released in the original 1.0.3, different features will come with 1.2.0.
@ST-Apps Mqke this then: Milestone for 1.1.0 make the game stable and with almost all the core features(because you already have too much with the bing maps problem and the API...) Milestone for 1.2.0 upgrading UI and sprites and animations and all that the people wants so you could even fork from 1.1 and make those different versions people want(like 3d and Gameboy)
I can help, can I sign up? like test the releases and give a decent feedback
Escape is probably being worked on, not sure about flee.