This pull request is about Linear Blend Skinning on GPU. It is currently done on CPU at the moment, as the vertices are modified on CPU, but doing it on GPU could introduce a speedup.
The feature is not ready yet, issues with Skeletal Components and passing data to different vertex shaders.
What kind of change does this PR introduce?
[x] feature
What is the current behavior?
Linear blend skinning is performed on CPU.
What is the new behavior (if this is a feature change)?
Pull Request Description
This pull request is about Linear Blend Skinning on GPU. It is currently done on CPU at the moment, as the vertices are modified on CPU, but doing it on GPU could introduce a speedup.
The feature is not ready yet, issues with Skeletal Components and passing data to different vertex shaders.
What kind of change does this PR introduce?
What is the current behavior?
Linear blend skinning is performed on CPU.
Linear blend skinning would be performed on GPU.