Closed nmellado closed 5 years ago
Well, after reflection, I think I could do something fine for the edge split part rather quickly ;) maybe by the end of the day.
I was thinking we could take this opportunity to add missing operations, like the CollapseEdge
for instance.
Anyway, it's good you can do the SplitEdge
quickly.
(we can still accept the PR in its current state, then refactor, then add missing operators)
Closed by #350
As described in PR #305 , per-vertex attributes (e.g. colors, texture coordinates) are kept untouched by OpenMesh algorithms and the
SplitEdge
operation provided by Radium (https://github.com/STORM-IRIT/Radium-Engine/pull/305#issuecomment-391613990).A mechanism need to be provided to preserve attributes during topological changes, for instance: