Open mgrider opened 3 months ago
Yes, this is still an issue. Swift 6 changes will likely fix it but I am currently stuck on a strict concurrency issue with C interop. Resources do have a new immediate option when you construct them. Texture(path, immediate: true)
this will cause a block instead of using the deferred cache loading. You could try that if these are non-optional resources.
As mentioned on the Swift forums a while back, it seems that image loading has a fair amount of delay on application start. I've only tested with a MacOS target so far, but there is a > 1 second delay before my
Texture
isReady
properties are true.For some context, I added this check in my
render
function:Admittedly, this delay is on fairly large ("full-screen" – i.e. background) textures. If I need to optimize (or show a loading state), I can certainly do that, but I thought I'd create an issue just in case this is still hanging around as a TODO somewhere.