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STREGAsGate
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Raylib
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
MIT License
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program quits when using async/await
#15
amnykon
opened
1 year ago
1
Codepoints from .utf8 presentation not mapped correctly
#14
JxD-DeciSion
opened
1 year ago
0
Pseudo-RNG does not seem to work
#13
JxD-DeciSion
opened
1 year ago
0
Can't make sense of the README.
#12
7ombie
closed
1 month ago
1
Load default character set with LoadFontEx
#11
xiroV
closed
2 years ago
0
Add mouse buttons, Fix crash
#10
STREGAsGate
closed
2 years ago
1
Add Raylib easings
#9
Its-Kenta
closed
2 years ago
0
Updated the README with a section for how to create a new project.
#8
mgrider
closed
2 years ago
2
Migrate to Raylib 4.2
#7
XeresRazor
opened
2 years ago
1
Please indicate that `.branch("master")` is necessary to avoid a build error regarding unsafe build flags for Raylib and GLFW
#6
willowell
closed
2 years ago
1
package definition xcode
#5
madamc
closed
2 years ago
1
Shader example?
#4
andymule
opened
2 years ago
1
Physics support?
#3
andymule
closed
2 years ago
1
rlLoadTexture EXC_BAD_ACCESS
#2
GothStar
closed
2 years ago
0
Update to v4
#1
alexito4
closed
2 years ago
3