When auto-converting a loaded sprite to the current palette there can be weird effects if the sprite uses black and transparent.
We'll need to better handle these cases as well as provide the option to load the palette the sprite is currently in along with the sprite rather than converting.
When auto-converting a loaded sprite to the current palette there can be weird effects if the sprite uses black and transparent.
We'll need to better handle these cases as well as provide the option to load the palette the sprite is currently in along with the sprite rather than converting.