In zoom runs, VR can produce spurious halos dominated by background particles that we don't want to include in the plots.
I'm looking to implement a global mask to clean the catalogue of these objects such that halos cannot have > 10% contribution to their M200 by background particles
In zoom runs, VR can produce spurious halos dominated by background particles that we don't want to include in the plots.
I'm looking to implement a global mask to clean the catalogue of these objects such that halos cannot have > 10% contribution to their M200 by background particles