SWY1985 / CivOne

An open source implementation of Sid Meier's Civilization.
http://www.civone.org/
Creative Commons Zero v1.0 Universal
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Movement animation takes 2 extra frames at 60 Hz #342

Closed AlexFolland closed 7 years ago

AlexFolland commented 7 years ago

After doing the input buffer tests, I suspected that CivOne's movement animation takes longer than Civilization's. It "felt" longer. So, I counted the frames in my original recording from the time the tile information disappears until the time it reappears in each game.

In Civilization, it takes 16 frames at 60 Hz (0.266667 seconds).

In CivOne, it takes 18 frames at 60 Hz (0.3 seconds).