Closed SWY1985 closed 6 years ago
The starting spawn year formula seems strange for Chieftain difficulty. For each difficulty level, the game turn is a multitude of 32. except for Chieftain:
The formula for spawn game turn appears to be (5 - difficulty) * 32, where difficulty 0 = Chieftain. That would make the starting spawn year for Chieftain 800 BC instead of 960 BC.
I've implementen the description from @kazgaroth011 for now... with the odd starting year on Chieftain...
I've tested this 3 times for chieftain and each time 960 BC was the starting spawn year. BTW chieftain is the only difficulty where you never get 1 legion + leader in a sail but always 2 legions + leader.
In that case, the formula is probably:
Which results in the same as your observation. :+1:
For now, I'm going to assume that if one civilization has research GunPowder, the Legion units get replaced by Knights.
Pirates now spawn at least 2 tiles from the poles, on a random water tile that's completely surrounded by other water tiles.
Now, we only need to figure out when barbarian pirates stop spawning...
I'll try to find out.
Thanks for the update, @kazgaroth011 (https://forums.civfanatics.com/threads/barbarians-spawn-logic.630389/#post-15098478)
I'm going to make pirates stop spawning after anyone has researched Combustion.
Logic by observation explained by axx here: https://forums.civfanatics.com/threads/barbarians-spawn-logic.630389/#post-15096489
Copy from the forum thread: