Open Marshal27 opened 4 years ago
https://github.com/SWY1985/CivOne/blob/5a0a02396ee0cb0f38bd8d7626208d6a94bd92b1/src/City.cs#L1096
bool Player.IsHuman is a possible solution if (message.Count > 0 && (Player.IsHuman || humanGetsCity))
if (message.Count > 0 && (Player.IsHuman || humanGetsCity))
https://github.com/SWY1985/CivOne/blob/5a0a02396ee0cb0f38bd8d7626208d6a94bd92b1/src/City.cs#L1096
bool Player.IsHuman is a possible solution
if (message.Count > 0 && (Player.IsHuman || humanGetsCity))