Occurs in current stable and today's WIP, .NET 8.0 running on Windows 11
Describe the issue
When dumping [PS2] Sakura Wars: So Long My Love, which has two dual-layer DVDs, redumper outputs two .manufacturer files:
[title].0.manufacturer
[title].1.manufacturer
After finishing the dump and filling info, the compression of the log files does not include the "0" manufacturer file and leaves the file chilling outside the zip
To Reproduce
Dump a dual layer PS2 game. I don't have any non-PS2 dual layer DVDs to test, but based on the code this could be an issue for any DVD media.
This ocureed for the two Sakura Wars discs and a Yakuza 2 disc I tested
Expected behavior
all .manufacturer files are zipped
Additional context
in MPF.Processors\Redumper.cs under case MediaType.DVD, the .physical file list accounts for 0, 1, and 2 .physical, but for .manufacturer names it only returns 1 and 2. Adding another entry for $"{baseFilename}.0.manufacturer" fixes the issue for my disks
Occurs in current stable and today's WIP, .NET 8.0 running on Windows 11
Describe the issue When dumping [PS2] Sakura Wars: So Long My Love, which has two dual-layer DVDs, redumper outputs two .manufacturer files:
After finishing the dump and filling info, the compression of the log files does not include the "0" manufacturer file and leaves the file chilling outside the zip
To Reproduce Dump a dual layer PS2 game. I don't have any non-PS2 dual layer DVDs to test, but based on the code this could be an issue for any DVD media.
This ocureed for the two Sakura Wars discs and a Yakuza 2 disc I tested
Expected behavior all .manufacturer files are zipped
Additional context in MPF.Processors\Redumper.cs under case MediaType.DVD, the .physical file list accounts for 0, 1, and 2 .physical, but for .manufacturer names it only returns 1 and 2. Adding another entry for $"{baseFilename}.0.manufacturer" fixes the issue for my disks