SyncScript does not work well when many players join right after the instance starts.
In the client that is not the Owner (Master), all aircraft are densely packed at the origin. And the CPU load will be very high due to some processing.
To avoid this, non-owners do not allow SyncScript to function until the first sync event arrives.
SyncScript does not work well when many players join right after the instance starts. In the client that is not the Owner (Master), all aircraft are densely packed at the origin. And the CPU load will be very high due to some processing.
To avoid this, non-owners do not allow SyncScript to function until the first sync event arrives.