Open imagitama opened 1 week ago
You can adjust the position of the ground detector during play to check if it's in the right position. With such a large plane you may also what to put it a bit higher and increase 'Ground Detector Ray Distance'
From that screenshot, it's very possible that the ground detector has gone underground because one side is lower
I put the ground detector near the wheels and the "empty" one in the tail like the prefabs do. The word "empty" just confused me.
Now it taxies but it stutters a lot. The joystick twists visually and the plane turns in little jumps not smoothly like a real plane.
Btw do you have a discord or email I can use for this kind of support? I have a bunch more questions about using your scripts and I'm not sure github issues are the way to go
You can reduce the taxi turn speed, and tick Disallow Taxi Rotation While Still to make it a bit more realistic, if it's suddenly stopping, the ground detector might be intermittently not detecting the ground due to the movement.
Check Instructions.txt.
Thanks for the tool. I want to create an airliner and I've followed the instructions:
But I cannot taxi at all. I think the ground detection is failing so it doesn't let it taxi.
When throttle is applied and the plane is moving I can apply yaw, pitch, etc. and it behaves as expected.
Position of GroundDetector:
GroundDetectorEmpty:
Ground detection settings:
Taxi settings:
When in play mode it does look a bit wonky but I'm not sure if it's related:
Can you please help me with my setup? Is there a Discord I can ask support questions?
Also is there a "debug panel" for aircraft? I want to see the raw values in play mode to verify I am on the ground, my speed, rotation, etc.