I added Pokemon or to my app and I open the Rom but it gives a black screen the crashes...here's the log:
[ 7.401846] Frontend citra_android/jni/emu_window/emu_window.cpp:EmuWindow_Android:52: InitDisplay
[ 7.401894] Frontend citra_android/jni/ndk_helper/GLContext.cpp:Init:78: GLContext Init()
[ 7.464918] Service.FS core/file_sys/ncch_container.cpp:Load:175: Secure1 KeyX missing
[ 7.464976] Service.FS core/file_sys/ncch_container.cpp:Load:189: Secure2 KeyX missing
[ 7.465000] Service.FS core/file_sys/ncch_container.cpp:Load:271: NCCH is marked as encrypted but with decrypted exheader. Force no crypto scheme.
[ 7.466876] Core core/core.cpp:Init:165: CPU JIT requested, but Dynarmic not available
[ 7.472769] Audio audio_core/sink_details.cpp:GetSinkDetails:40: AudioCore::SelectSink given invalid sink_id
[ 7.481260] Audio.Sink audio_core/cubeb_sink.cpp:CubebSink:45: Error getting minimum latency
[ 7.579906] Service.HTTP core/hle/service/http_c.cpp:DecryptClCertA:307: ClCertA file missing
[ 7.583091] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:568: GL_VERSION: OpenGL ES 3.1 v1.r15p0-00rel0.98e69a4d293675cb3e24ddfee048abf6
[ 7.583150] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:569: GL_VENDOR: ARM
[ 7.583169] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:570: GL_RENDERER: Mali-T720
[ 7.629083] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:47: Error compiling fragment shader:
0:4: P0003: Warning: Extension 'GL_ANDROID_extension_pack_es31a' not supported
0:14: L0003: Keyword 'samplerBuffer' is reserved
[ 7.629164] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:48: Shader source code:
[ 7.629258] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:84: Error linking shader:
Link failed because of invalid fragment shader.
[ 7.629944] Debug video_core/renderer_opengl/gl_shader_util.cpp:operator():88: Assertion Failed!
Shader not linked
I added Pokemon or to my app and I open the Rom but it gives a black screen the crashes...here's the log: [ 7.401846] Frontend citra_android/jni/emu_window/emu_window.cpp:EmuWindow_Android:52: InitDisplay
[ 7.401894] Frontend citra_android/jni/ndk_helper/GLContext.cpp:Init:78: GLContext Init()
[ 7.464918] Service.FS core/file_sys/ncch_container.cpp:Load:175: Secure1 KeyX missing
[ 7.464976] Service.FS core/file_sys/ncch_container.cpp:Load:189: Secure2 KeyX missing
[ 7.465000] Service.FS core/file_sys/ncch_container.cpp:Load:271: NCCH is marked as encrypted but with decrypted exheader. Force no crypto scheme.
[ 7.466876] Core core/core.cpp:Init:165: CPU JIT requested, but Dynarmic not available
[ 7.472769] Audio audio_core/sink_details.cpp:GetSinkDetails:40: AudioCore::SelectSink given invalid sink_id
[ 7.481260] Audio.Sink audio_core/cubeb_sink.cpp:CubebSink:45: Error getting minimum latency
[ 7.579906] Service.HTTP core/hle/service/http_c.cpp:DecryptClCertA:307: ClCertA file missing
[ 7.583091] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:568: GL_VERSION: OpenGL ES 3.1 v1.r15p0-00rel0.98e69a4d293675cb3e24ddfee048abf6
[ 7.583150] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:569: GL_VENDOR: ARM
[ 7.583169] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:Init:570: GL_RENDERER: Mali-T720
[ 7.629083] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:47: Error compiling fragment shader:
0:4: P0003: Warning: Extension 'GL_ANDROID_extension_pack_es31a' not supported
0:14: L0003: Keyword 'samplerBuffer' is reserved
[ 7.629164] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadShader:48: Shader source code:
version 310 es
ifdef GL_ES
extension GL_ANDROID_extension_pack_es31a : enable
ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float; precision highp samplerBuffer;
else
precision mediump float; precision mediump samplerBuffer;
endif // GL_FRAGMENT_PRECISION_HIGH
endif // GL_ES
uniform samplerBuffer tbo; uniform vec2 tbo_size; uniform vec4 viewport;
out vec4 color;
void main() { vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) tbo_size / viewport.zw; int tbo_offset = int(tbo_coord.y) int(tbo_size.x) + int(tbo_coord.x); color = texelFetch(tbo, tbo_offset).rabg; }
[ 7.629258] Render.OpenGL video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:84: Error linking shader:
Link failed because of invalid fragment shader.
[ 7.629944] Debug video_core/renderer_opengl/gl_shader_util.cpp:operator():88: Assertion Failed!
Shader not linked