Closed joelgomes1994 closed 1 month ago
Actually, there's a serious problem, the game scene is running at 60 FPS, but once I click the Brush node, the frame drops to less than 30 FPS, and even if I deselect it the FPS is still low. Probably the _process function is still running even if the Brush is deselected.
And when I close the scene, the output spams a call from the _process function due to already freed Brush node.
I must investigate this further on how to fix this.
I will take a look at some issues I found, and I'll open another pull request when I'm done with it.
@joelgomes1994
Sorry for late answer - was down w Covid
Hello! Sorry for the long pull request.
"OriginalInstanceName_Timestamp"
(instead of"BrushName_Timestamp"
)Brush
nodeBrush
classclass_name
fromBrushEditor
(onlyBrush
needs this)The style guide is the only change that may break existing installations (as the export variables were change from
camelCase
tosnake_case
), but nothing too serious.By the way, thanks for the plugin, very handy!